That should work. Thanks for the clarification and pointer to the example!
I want to display what the document name that I am currently processing with my plugin. Can I use a gui.MessageDialog, or is there a better way? If I do use a gui.MessageDialog, how do I close it automatically when I move on to process the next document?
Thanks for the reply! I'll try that, though I thought that SCENEFILTER_IGNOREXREFS would keep xrefs from being loaded, and since my plugin edits the xref path/name, this would not work. But then again, perhaps I assumed wrong. I appreciate the help! By the way, the idea of classification by tags appears to be a good way to escape the messy folding out tree of classification system that we are all used to. I'll use it next time.
I have a plugin that I need to use c4d.documents.LoadFile(). I get a pop up question if I load a file with a New XRef that is missing a reference, asking a Yes or No question. Can I answer yes or no in code, or cancel the load if I get an error? I tried using c4d.documents.LoadDocument() but this is causing another xref issue. My Legacy XRefs aren't always keeping their options set and often times all display and on/off options (under the XRef O tab) all turn on. The plugin replaces text in an xref path/filename.