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I did included the c4d_resource.h and the error disappeared. I was migrating by simply fixing the errors that appeared inside Xcode, until everything was clear. But now, I started by duplicating a similar plugin from the sdk and pasting just the parts of the code that belong to my plugin.
The "solution" I came up with was this:
doc=op.GetDocument() doc2=c4d.documents.IsolateObjects(doc,[op]) doc3=doc2.Polygonize(False)
and then go through all the objects of doc2, recursively. Is this a correct way of doing things?