I did included the c4d_resource.h and the error disappeared.
I was migrating by simply fixing the errors that appeared inside Xcode, until everything was clear.
But now, I started by duplicating a similar plugin from the sdk and pasting just the parts of the code that belong to my plugin.
Best posts made by rui_mac
RE: Use of undeclared identifier 'g_resource'
posted in Cinema 4D SDK •
RE: Get a simple polygonal version of any object
posted in General Talk •
The "solution" I came up with was this:
doc=op.GetDocument()
doc2=c4d.documents.IsolateObjects(doc,[op])
doc3=doc2.Polygonize(False)
and then go through all the objects of doc2, recursively.
Is this a correct way of doing things?