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Prints a list of Media Assets in the Cinema 4D Assets Browser to the Console [GitHub Gist]
"""Name-en-US: Print Media in Category Description-en-US: Prints a list of all media assets belonging to a category ID to the console. References: https://plugincafe.maxon.net/topic/14214/get-asset-from-asset-browser-python/4 ## License MIT No Attribution Copyright 2022 Donovan Keith Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ # Imports from importlib.metadata import metadata from multiprocessing.sharedctypes import Value import c4d import maxon from typing import Optional # Helper Functions def FindAssetsByType(type) -> Optional[list[maxon.Asset]]: repository = maxon.AssetInterface.GetUserPrefsRepository() if not repository: raise RuntimeError("Unable to get User Repository.") # Find Assets: # https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/maxon_generated/frameworks/asset/interface/maxon.AssetRepositoryInterface.html?highlight=findassets#maxon.AssetRepositoryInterface.FindAssets assets = repository.FindAssets( assetType=maxon.AssetTypes.File(), aid=maxon.Id(), version=maxon.Id(), findMode=maxon.ASSET_FIND_MODE.LATEST, receiver=None ) return assets def FindFileAssets(): return FindAssetsByType(type=maxon.AssetTypes.File()) def GetAssetCategory(asset: maxon.AssetInterface): if not asset: raise ValueError("No asset provided.") meta_data = asset.GetMetaData() if not meta_data: raise ValueError("Unable to get asset meta data.") return meta_data.Get(maxon.ASSETMETADATA.Category) def GetAssetName(asset: maxon.AssetDescription) -> Optional[str]: if not asset: return metadata: maxon.AssetMetaData = asset.GetMetaData() if metadata is None: return name: str = asset.GetMetaString( maxon.OBJECT.BASE.NAME, maxon.Resource.GetCurrentLanguage(), "") return name def IsAssetAnImage(asset: maxon.AssetDescription) -> bool: if not asset: return metadata: maxon.AssetMetaData = asset.GetMetaData() if metadata is None: return sub_type: maxon.Id = metadata.Get(maxon.ASSETMETADATA.SubType, None) if (sub_type is None or maxon.InternedId(sub_type) != maxon.ASSETMETADATA.SubType_ENUM_MediaImage): return False return True def GetCategoryIdFromUser() -> str: imperfections_id_string = "[email protected]" category_id_string = c4d.gui.InputDialog( "Input Category ID", preset=imperfections_id_string) if not category_id_string: raise ValueError("Invalid ID String") return maxon.Id(category_id_string) def main(): category_id = GetCategoryIdFromUser() file_assets = FindFileAssets() imperfections_assets = [asset for asset in file_assets if ( IsAssetAnImage(asset) and GetAssetCategory(asset) == category_id)] for asset in imperfections_assets: print(GetAssetName(asset)) if __name__ == "__main__": main()
Hi!
I'm a Product Manager and Assets Producer at Maxon. We recently collaborated with the team at Rocket Lasso to produce some great new FUI Spline Capsules (Grid, & Graph) and we're hoping to replicate that success with additional third party partners.
Are you a plugin developer or technical director? Have you been interested in Scene Nodes, but not sure where or why to start?
We're looking to grow the number of qualified C4D Scene Nodes capsule creators, and improve scene nodes workflows in Cinema 4D. To that end, we're training/supporting a small group of interested developers/technical directors over a ~4 week period. If you're interested in participating, please fill out this form before 2022-06-20:
https://forms.office.com/r/Mqyq37fXST
Specifics will largely depend on the group we select, but we're looking to provide:
You'll be asked to: