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    d_keith

    d_keith

    @d_keith

    Product Manager, Assets Producer

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    Website www.maxon.net Location Los Angeles, CA

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    Best posts made by d_keith

    Looking for Scene Nodes Capsules Creators

    Hi!

    I'm a Product Manager and Assets Producer at Maxon. We recently collaborated with the team at Rocket Lasso to produce some great new FUI Spline Capsules (Grid, & Graph) and we're hoping to replicate that success with additional third party partners.

    Are you a plugin developer or technical director? Have you been interested in Scene Nodes, but not sure where or why to start?

    We're looking to grow the number of qualified C4D Scene Nodes capsule creators, and improve scene nodes workflows in Cinema 4D. To that end, we're training/supporting a small group of interested developers/technical directors over a ~4 week period. If you're interested in participating, please fill out this form before 2022-06-20:

    https://forms.office.com/r/Mqyq37fXST

    Specifics will largely depend on the group we select, but we're looking to provide:

    • Live weekly video training/Q&A sessions (Time TBD, but probably Friday nights in Europe / Friday mornings in the US), with possible supplemental pre-recorded videos.
    • Best practices documentation.
    • Direct access to a Maxon product manager.
    • Suggestions for how to improve your node setups and UX to match C4D performance/UX standards.
    • A private forum for discussing ideas/issues with other Scene Nodes Assets creators.
    • A private repo of utility node groups for solving common issues.

    You'll be asked to:

    • Complete 1+ Spline/Geo Primitive, Geo Modifier, Selection Modifier, or Node Group that feels and functions like a native Cinema 4D primitive/deformer/node.
    • Document your development process.
    • Provide honest feedback about Scene Nodes workflows and documentation.
    • Log any bugs/UX issues you encounter as you work.
    posted in General Talk •

    Latest posts made by d_keith

    RE: Looking for Scene Nodes Capsules Creators

    Hi All,

    Thank you so much for your interest and taking the time to apply. We ended up with more applicants than could fit in one workshop. If you received an email from me (Maybe in your spam folder? look for d_keith ) you've likely been accepted. If not, I do intend to host similar workshops in the future. Candidates were given priority based on:

    1. Prior programming expertise in C/C++/Python or similar languages.
    2. Interest and ability to actively participate in the lectures/homework projects.
    3. Availability to potentially create capsules for the Maxon Capsules Library in the future on a freelance basis.
    4. And for auditors, special preference was given to MAXON employees who will be documenting/developing/training Scene Nodes workflows.

    I hope to host similar workshops in the future and will prioritize previous applicants at that time.
    Sincerely,

    Donovan Keith

    posted in General Talk •
    RE: Looking for Scene Nodes Capsules Creators

    Thanks all for your replies! I'll be reviewing this week and will target a July 1 start.

    posted in General Talk •
    Looking for Scene Nodes Capsules Creators

    Hi!

    I'm a Product Manager and Assets Producer at Maxon. We recently collaborated with the team at Rocket Lasso to produce some great new FUI Spline Capsules (Grid, & Graph) and we're hoping to replicate that success with additional third party partners.

    Are you a plugin developer or technical director? Have you been interested in Scene Nodes, but not sure where or why to start?

    We're looking to grow the number of qualified C4D Scene Nodes capsule creators, and improve scene nodes workflows in Cinema 4D. To that end, we're training/supporting a small group of interested developers/technical directors over a ~4 week period. If you're interested in participating, please fill out this form before 2022-06-20:

    https://forms.office.com/r/Mqyq37fXST

    Specifics will largely depend on the group we select, but we're looking to provide:

    • Live weekly video training/Q&A sessions (Time TBD, but probably Friday nights in Europe / Friday mornings in the US), with possible supplemental pre-recorded videos.
    • Best practices documentation.
    • Direct access to a Maxon product manager.
    • Suggestions for how to improve your node setups and UX to match C4D performance/UX standards.
    • A private forum for discussing ideas/issues with other Scene Nodes Assets creators.
    • A private repo of utility node groups for solving common issues.

    You'll be asked to:

    • Complete 1+ Spline/Geo Primitive, Geo Modifier, Selection Modifier, or Node Group that feels and functions like a native Cinema 4D primitive/deformer/node.
    • Document your development process.
    • Provide honest feedback about Scene Nodes workflows and documentation.
    • Log any bugs/UX issues you encounter as you work.
    posted in General Talk •