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    bonsak

    @bonsak

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    bonsak Follow

    Best posts made by bonsak

    RE: Child render setting does not inhertit from parent

    Hi @ferdinand
    Thanks for looking into this.
    Sorry for not supplying enough info.
    This is in c4d version 24.037, Windows 10 and RS version 3.0.53
    I did actually tag the post initially 🙂

    I did some more digging and found out that if the renderdata i'm copying has non default values, the child will not get these values after the script has executed. Try this:

    • In your "My Render Settings" change the render resolution
    • Make a depth AOV in the RS AOV manager
    • Run the script
      = The resolution of the child is 1280x720 an there is no AOV in the childs RS AOV manager, but the parent has the same res as the original and a depth AOV in the manager (at least on my machine)

    But i figured out how to solve this by first inserting the child in the root of the Render Settings and then making it a child of the Redshift Deafult:

    import c4d
    import redshift
    from c4d import gui
    
    def MakeRsDefault(renderdata):
        default = renderdata.GetClone() # Clone active renderdata
        default.SetName("Redshift Default") # Set name
    
        # Set output format
        default[c4d.RDATA_FORMAT] = 1016606
        default[c4d.RDATA_FORMATDEPTH] = 2 # 32 bits
        default[c4d.RDATA_NAMEFORMAT] = 6 # name.000.ext
        doc.InsertRenderData(default) # insert new render setting
    
        # Set ACES 1.0
        defaultvprs = redshift.FindAddVideoPost(default, redshift.VPrsrenderer)
        defaultvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_VIEW] = 'ACES 1.0 SDR-video'
        defaultvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_COMPENSATE_VIEW_TRANSFORM] = 1
    
        return default
    
    def MakeRsRaw(renderdata, parent):
        raw = c4d.documents.RenderData() # Clone active renderdata
        raw.SetName("Redshift Raw") # Set name
    
        # Set output format
        raw[c4d.RDATA_FORMAT] = 1016606
        raw[c4d.RDATA_FORMATDEPTH] = 2 # 32 bits
        raw[c4d.RDATA_NAMEFORMAT] = 6 # name.000.ext
        doc.InsertRenderData(raw) # insert "redshift raw"
    
        # Set Raw
        rawvprs = redshift.FindAddVideoPost(raw, redshift.VPrsrenderer)
        raw[c4d.RDATA_RENDERENGINE] = redshift.VPrsrenderer # Set Redshift as render
        rawvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_VIEW] = 'Raw'
        rawvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_COMPENSATE_VIEW_TRANSFORM] = 0
        doc.InsertRenderData(raw, parent) # Make "redshift raw" a child of redshift default
    
        return raw
    
    def main():
        active = doc.GetActiveRenderData() # Get active renderdata
    
        # Check if Redshift is installed
        vprs = redshift.FindAddVideoPost(active, redshift.VPrsrenderer)
        if vprs is None:
            return
        # Check if Redshift is active render
        if active[c4d.RDATA_RENDERENGINE] == 1036219:
            parent = MakeRsDefault(active)
            child = MakeRsRaw(active, parent)
        else:
            gui.MessageDialog('Only works with Redshift Rendersettings')
            return
    
    
        # Set project settings for linear workflow
        doc[c4d.DOCUMENT_LINEARWORKFLOW] = 1
        doc[c4d.DOCUMENT_COLORPROFILE] = 0
    
        doc.SetActiveRenderData(parent) # set new setting as the active render setting
        parent.SetBit(c4d.BIT_ACTIVERENDERDATA)
        c4d.EventAdd()
    
    # Execute main()
    if __name__=='__main__':
        main()
    

    Regards
    Bonsak

    posted in Cinema 4D SDK •

    Latest posts made by bonsak

    RE: Child render setting does not inhertit from parent

    Hi @ferdinand
    Maybe I'm just confused as to what is supposed to be expected behavior. The "Clone active renderdata" comment is a typo from a previous version 🙂 Sorry about that.
    What i figured out (in my second version of the script) was that if i create a default renderdata instance as a child of a parent render setting directly (doc.InsertRenderData(raw, default)), it does not snap to all the values of the parent, But if i make a default renderdata instance in the root of the render settings, and then make it a child of the parent after wards, all its values will snap to the parent. That puzzled me, but as i now have a version that works like i want it to, we dont have to investigate this any further.
    Thank you very much for your time.

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    RE: Child render setting does not inhertit from parent

    Hi @ferdinand
    Thanks for looking into this.
    Sorry for not supplying enough info.
    This is in c4d version 24.037, Windows 10 and RS version 3.0.53
    I did actually tag the post initially 🙂

    I did some more digging and found out that if the renderdata i'm copying has non default values, the child will not get these values after the script has executed. Try this:

    • In your "My Render Settings" change the render resolution
    • Make a depth AOV in the RS AOV manager
    • Run the script
      = The resolution of the child is 1280x720 an there is no AOV in the childs RS AOV manager, but the parent has the same res as the original and a depth AOV in the manager (at least on my machine)

    But i figured out how to solve this by first inserting the child in the root of the Render Settings and then making it a child of the Redshift Deafult:

    import c4d
    import redshift
    from c4d import gui
    
    def MakeRsDefault(renderdata):
        default = renderdata.GetClone() # Clone active renderdata
        default.SetName("Redshift Default") # Set name
    
        # Set output format
        default[c4d.RDATA_FORMAT] = 1016606
        default[c4d.RDATA_FORMATDEPTH] = 2 # 32 bits
        default[c4d.RDATA_NAMEFORMAT] = 6 # name.000.ext
        doc.InsertRenderData(default) # insert new render setting
    
        # Set ACES 1.0
        defaultvprs = redshift.FindAddVideoPost(default, redshift.VPrsrenderer)
        defaultvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_VIEW] = 'ACES 1.0 SDR-video'
        defaultvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_COMPENSATE_VIEW_TRANSFORM] = 1
    
        return default
    
    def MakeRsRaw(renderdata, parent):
        raw = c4d.documents.RenderData() # Clone active renderdata
        raw.SetName("Redshift Raw") # Set name
    
        # Set output format
        raw[c4d.RDATA_FORMAT] = 1016606
        raw[c4d.RDATA_FORMATDEPTH] = 2 # 32 bits
        raw[c4d.RDATA_NAMEFORMAT] = 6 # name.000.ext
        doc.InsertRenderData(raw) # insert "redshift raw"
    
        # Set Raw
        rawvprs = redshift.FindAddVideoPost(raw, redshift.VPrsrenderer)
        raw[c4d.RDATA_RENDERENGINE] = redshift.VPrsrenderer # Set Redshift as render
        rawvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_VIEW] = 'Raw'
        rawvprs[c4d.REDSHIFT_RENDERER_COLOR_MANAGEMENT_COMPENSATE_VIEW_TRANSFORM] = 0
        doc.InsertRenderData(raw, parent) # Make "redshift raw" a child of redshift default
    
        return raw
    
    def main():
        active = doc.GetActiveRenderData() # Get active renderdata
    
        # Check if Redshift is installed
        vprs = redshift.FindAddVideoPost(active, redshift.VPrsrenderer)
        if vprs is None:
            return
        # Check if Redshift is active render
        if active[c4d.RDATA_RENDERENGINE] == 1036219:
            parent = MakeRsDefault(active)
            child = MakeRsRaw(active, parent)
        else:
            gui.MessageDialog('Only works with Redshift Rendersettings')
            return
    
    
        # Set project settings for linear workflow
        doc[c4d.DOCUMENT_LINEARWORKFLOW] = 1
        doc[c4d.DOCUMENT_COLORPROFILE] = 0
    
        doc.SetActiveRenderData(parent) # set new setting as the active render setting
        parent.SetBit(c4d.BIT_ACTIVERENDERDATA)
        c4d.EventAdd()
    
    # Execute main()
    if __name__=='__main__':
        main()
    

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    Child render setting does not inhertit from parent

    Hi
    I'm making a script that:
    1 Copies (clones) the active render setting
    2 Inserts a new one based on the clone
    3 Then makes a new RS rendersetting
    4 Inserts the new RS render setting as a child of the clone in step 2

    But when the child is inserted, it's settings are not inherited from the parent. The "Inherit Parent Behavior" is active on the child but when i right click on a parameter in the child render setting the "Inherit Parent Setting" is grayed out.

    import c4d
    import redshift
    from c4d import gui
    
    def main():
        active = doc.GetActiveRenderData() # Get active renderdata
    
        default = active.GetClone() # Clone active renderdata
        default.SetName("Redshift Default") # Set name
        redshift.FindAddVideoPost(default, redshift.VPrsrenderer)
        default[c4d.RDATA_RENDERENGINE] = redshift.VPrsrenderer # Set Redshift as render
        doc.InsertRenderData(default) # insert new render setting
    
        raw = c4d.documents.RenderData() # Make new renderdata
        raw.SetName("Redshift Raw") # Set name
        redshift.FindAddVideoPost(raw, redshift.VPrsrenderer)
        raw[c4d.RDATA_RENDERENGINE] = redshift.VPrsrenderer # Set Redshift as render
        doc.InsertRenderData(raw, default) # insert "redshift raw" as a child of redshift default
    
        doc.SetActiveRenderData(default) #set new setting as the active render setting
        c4d.EventAdd()
    
    # Execute main()
    if __name__=='__main__':
        main()
    

    12eb8526-2832-4b02-b809-094af86dc559-image.png
    24ed2070-7b56-429d-8664-e3d73c55782d-image.png

    I was expecting that the child would default to inheriting settings from its parent.
    Any help appreciated

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    RE: How can i set custom Databases paths in prefs with python?

    Ok. I figured it out. The ID was wrong. It was supposed to be 465001634

    -b

    posted in Cinema 4D SDK •
    RE: How can i set custom Databases paths in prefs with python?

    Hi
    I managed to delete my original plugin 🙂 So now im recreating it. But when i run this plugin now with the findplugin argument, it returns None. As stated higher up in the thread im trying to set custom database paths in prefs on startup.

    import c4d
    import os, sys
    
    
    def PluginMessage(id, data):	
    	if id == c4d.C4DPL_PROGRAM_STARTED:
    		# try: 
    		# Get plugin object
    		plugin = c4d.plugins.FindPlugin(1040566)
    
    		# Print plugin object
    		print('Plugin ', plugin)
    		plugin.GetDescription(c4d.DESCFLAGS_DESC_0)
    		dbPaths = plugin[c4d.PREF_DATABASE_PATHS]
    		print('Existing DB paths {}').format(dbPaths)
    

    Any help appreciated.

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    RE: How can i set custom Databases paths in prefs with python?

    Thanks! Works like a charm!

    -b

    posted in Cinema 4D SDK •
    RE: How can i set custom Databases paths in prefs with python?

    So im trying to get this to work inside our startup plugin. I can set new database paths but i cant read the existing ones. So im constantly overwriting the paths field.

    import c4d
    import os, sys
    
    def PluginMessage(id, data):	
    	if id == c4d.C4DPL_PROGRAM_STARTED:
    		try: 
    			# Get plugin object
    			plugin = c4d.plugins.FindPlugin(1040566)
    			# Print plugin object
    			print('Plugin {}').format(plugin)
    
    			# Get existing paths
    			dbPaths = plugin[c4d.PREF_DATABASE_PATHS]
    			# Print existing paths
    			print('Existing DB paths {}').format(dbPaths)
    
    			# Set new paths
    			dbPaths = dbPaths + "\n" + "S:/_3D_Central/Maxon/Racecar-Assets-Redshift" 
    			plugin[c4d.PREF_DATABASE_PATHS] = dbPaths
    
    			# Print new paths
    			print('New DB paths {}').format(dbPaths)
    
    		except KeyError: 
    			sys.exit(1)
    

    print('Existing DB paths {}').format(dbPaths) doesnt print anyting even though there are entries in the Databases field.
    Am i doing something wrong?

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    RE: How can i set custom Databases paths in prefs with python?

    Thanks! Ill try that.

    Regards
    Bonsak

    posted in Cinema 4D SDK •
    How can i set custom Databases paths in prefs with python?

    Hi
    I have a python startup plugin that sets texture paths in Prefs>File Assets! with SetGlobalTexturePaths(...) for all workstations and render slaves. Is there a similar method for setting custom paths for node material Asset Databases (below the File Assets field) ?
    c5385534-5590-4fa6-a08b-fd3c08bbfab2-image.png

    Any help appreciated.

    -b

    posted in Cinema 4D SDK •
    RE: Setting texture paths with plugin on startup

    Omg! I had an old version of the plugin defined in the Plugins list in prefs that set the paths to [].
    Blush Deluxe!
    Sorry for wasting your time. Works perfectly fine.

    Regards
    Bonsak

    posted in Cinema 4D SDK •