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Hello, to avoid future confusion, and lots of problems, i would like to already develop an ObjectData plugin using only the new maxon api.
Are there any examples available?
Ah, ok. Somehow missed that line. I thought defining the legacy framework in the api list was sufficient. Cheers!
Hello, i have this unexpeced errors while trying to build a ObjectData plugin
'NewObjClear': identifier not found
in
class SubdivObject : public ObjectData { public: virtual Bool Init(GeListNode* node); virtual BaseObject* GetVirtualObjects(BaseObject* op, HierarchyHelp* hh); virtual Bool Message(GeListNode* node, Int32 type, void* t_data); static NodeData* Alloc() { return NewObjClear(SubdivObject); } };
any clues as to why this is happening?
error 2 was resolved by updating the definition to
static Bool SubdivObjectHelpDelegate(const maxon::String& opType, const maxon::String& baseType, const maxon::String& group, const maxon::String& property)
Hi all, A few years back - when c4d r17 was in fashion, i developed a generator plugin with the c++ sdk. Since then, the sdk has changed so much that it looks alien to me... add to that the fact that i don't remember much about how i made it work. Now, i want to develop a custom subdivision algorithm - a modification of catmull-clark - with a few parameters and sliders in the UI, for c4d r21. So consider me a total newb and please help me find a proper sdk example that you think might be a good starting point. Many thanks!