Thank you.. It's Solved.
@fwilleke80 @ferdinand and @kbar
def PluginMessage(_id, data):
if _id == c4d.C4DPL_PROGRAM_STARTED:
Thank you.. It's Solved.
@fwilleke80 @ferdinand and @kbar
def PluginMessage(_id, data):
if _id == c4d.C4DPL_PROGRAM_STARTED:
@manuel
Thank you for your help. It's what I wanted. It works as expected. Best "Manuel"
Now we are going to modify it so that drag and drop is possible. I can ask for help again. thank you
Hi & Hello....
I am studying the C++ SDK examples.
This is a question about activeobject.cpp.
I want to highlight text on item selection as shown in the picture.
Any help would be appreciated. Thanks.
@cairyn
It Works. Thank You. Very Much.
I want copy point position(World) & paste to Other Object's Point(World).
The coordinate manager can displays the World-Position values. but there is no copy paste function.
You can use the Snap function of C4D, but I want to reduce even one click.
I want to create two scripts and assign a shortcut key to each.(copy / pate)
Python is not easy. Ask for help.
import c4d
def main():
sel_pt = op.GetPointS()
id_sel_pt = 0
for i in range(op.GetPointCount()):
if sel_pt.IsSelected(i):
id_sel_pt = i
objectmg = op.GetMg()
selgmg = op.GetPoint(id_sel_pt) * objectmg
print(selgmg)
c4d.CopyStringToClipboard(selgmg)
if __name__ == '__main__':
main()
Paste Clipboard --> c4d.GetStringFromClipboard()
Move Point --> op.SetPoint(id,c4d.Vector())
@rownn said in Priority: PriorityData and PriorityList:
Hi m_adam,
thank you very much for the enlightenment on priorities, it helps alot, and sorry for my late reply.
Greetings and thx again
rownnPS: I´ll keep the pointed way of posting in mind.
Hello @rownn
This is another question. I am writing here because there is no way to contact you. You are the developer of "Rounded Corner (c4dnetwork)". Would you make it run on R25?
Thank you.. It's Solved.
@fwilleke80 @ferdinand and @kbar
def PluginMessage(_id, data):
if _id == c4d.C4DPL_PROGRAM_STARTED:
Run command, after c4d fully loaded...
I'm trying to render hundreds of scenes.
Currently using the C4D "Render Queue".
However, C4D is crashing for some unknown reason.
It's very tiring to keep watching C4D.
I found a way to restart C4D whenever C4D crashes.
Now I'm looking for a way to open the "render queue window" and run the "render start" command after the C4D is fully loaded.
python_init.py is of no use as it is done before C4D is fully loaded.
Is it possible in C4D to?
1.Open C4D, Fully Loaded
2.Open "Render Queue" Window
3.Run Command "Render Start"(in Render Queue)
Thank You....