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@m_magalhaes Thank you for a quick reply! I'm sorry, I made an idiotic mistake. I simply didn't add the following piece of code:
case C4DPL_INIT_SYS: { // load resources defined in the the optional "res" folder if (!g_resource.Init()) return false; return true; }
in the main.cpp
Thanks, again. I hope my next questions will have more sense. It should be an architecture plugin in the end Yaroslav.