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@m_magalhaes Thanks Manuel!
When I fill-in only Inner edges in NgonBase::BuildNgon, then it surprisingly works I don't know why I tested all combinations except this one There are still some minor glitches, some inner edges are randomly not hidden, but ngons created are valid for all the cases I have tested. Random glitches are easily fixable with forcing all inner edges to be hidden.
I will test it more, but this seems to be reliable for now. NGONS import - read outer edges directly from Pgon::*m_Edge array NGONS export - with NgonBase::BuildNgon(), filling Inner edges only, and force hide inner edges on quads.
Thanks a lot Manuel, Your help has been very valuable to me.
Regards, Viktor.
I just found out it's a GPU issue. Pixels are not visible on Intel UHD 630. Mac M1 well. GeForce works on 4K monitor but not on HD monitor.
So it is a bug.