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    Best posts made by WickedP

    RE: Move an object in hierarchy

    Hi Rage,

    you could try CallCommand() with id 1019951 - calling this should delete all selected objects without deleting their children. Might also do what you're after?

    WP.

    posted in Cinema 4D SDK •
    RE: Scaling of image not working

    Hi gogeta,

    I'm not sure on ScaleBicubic(), but I noticed in your commented line:

    //bitmap->ScaleIt(scaledBitmap, defaultBrightness, true, false);

    That last 'false' flag, try changing that to true. If you're scaling in a non-proportional way that should be true (might fix your non 'squeeze' issue).

    WP.

    posted in Cinema 4D SDK •
    RE: UserArea and EditText

    Do the GeUserArea sections display anything? Or are they just spacers?

    A mock-up picture might help others to visualise.

    How about a 'global' drag and drop function? So, make separate iCustomGui/GeUserAreas for each section. Then just point each of these to the same function held in the parent dialog? That way you only have to write the main drag/catch routine once, in the parent dialog.

    Just a thought.

    WP.

    posted in Cinema 4D SDK •
    Getting keyboard commands in GeDialog()

    Hi folks,

    I'm wanting to get various CTRL+X key presses in my dialog. I can get keys without the ctrl, and I can get the ctrl without keys, but I can't get any ctrl+key presses. In the dialog's Message() function I've tried variations like:

    case BFM_INPUT:
    {
    BaseContainer KB;
    GetInputState(BFM_INPUT_KEYBOARD,BFM_INPUT_CHANNEL,KB);
    LONG qualifier = KB.GetLong(BFM_INPUT_QUALIFIER,NULL);
    String input = msg.GetString(BFM_INPUT_ASC,"");
    }
    

    but none work. They key is always blank if control is pressed.

    I've seen a couple of older posts that gave some suggestions, but nothing seemed to work.

    Is there a particular way we have to do this? Or does it just not work for our own dialogs?

    WP.

    posted in Cinema 4D SDK •