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    @velbie

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    Best posts made by velbie

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    Latest posts made by velbie

    RE: How to know baking is end with BakeTextureTag?

    Thank you for letting me know @m_adam

    posted in Cinema 4D SDK •
    RE: How to know baking is end with BakeTextureTag?

    Thank you so much @m_adam !
    I try to texture_baker example just now you mentioned! Adding some options with BaseContainer()

            bakeData[c4d.BAKE_TEX_AMBIENT_OCCLUSION] = True
            bakeData[c4d.BAKE_TEX_AO_VERTEX_MAP] = True
    

    It's working but I want to make a vertex map tag into the selected object like the below image.

    It's automatically generated when I click the bake button in the Bake texture tag(blue) with my hand, but I don't know how to do it with python code.

    This is code that simplifies and adds options.
    Finally, I got the bitmap so Can I use a bitmap to make the Bake texture tag into the object?

    import c4d
    
    class TextureBakerThread(c4d.threading.C4DThread):
    
        def __init__(self, doc, textags, texuvws, destuvws):
            self.doc = doc
            self.textags = textags
            self.texuvws = texuvws
            self.destuvws = destuvws
    
            self.bakeDoc = None
            self.bakeData = None
            self.bakeBmp = c4d.bitmaps.MultipassBitmap(512, 512, c4d.COLORMODE_RGB)
            self.bakeError = c4d.BAKE_TEX_ERR_NONE
    
        def Begin(self):
    
            # Defines baking setting
            bakeData = c4d.BaseContainer()
            bakeData[c4d.BAKE_TEX_WIDTH] = 512
            bakeData[c4d.BAKE_TEX_HEIGHT] = 512
            bakeData[c4d.BAKE_TEX_PIXELBORDER] = 1
            bakeData[c4d.BAKE_TEX_CONTINUE_UV] = False
            bakeData[c4d.BAKE_TEX_SUPERSAMPLING] = 0
            bakeData[c4d.BAKE_TEX_FILL_COLOR] = c4d.Vector(1)
            bakeData[c4d.BAKE_TEX_USE_BUMP] = False
            bakeData[c4d.BAKE_TEX_USE_CAMERA_VECTOR] = False
            bakeData[c4d.BAKE_TEX_AUTO_SIZE] = False
            bakeData[c4d.BAKE_TEX_NO_GI] = False
            bakeData[c4d.BAKE_TEX_GENERATE_UNDO] = False
            bakeData[c4d.BAKE_TEX_PREVIEW] = False
            bakeData[c4d.BAKE_TEX_COLOR] = True
            bakeData[c4d.BAKE_TEX_UV_LEFT] = 0.0
            bakeData[c4d.BAKE_TEX_UV_RIGHT] = 1.0
            bakeData[c4d.BAKE_TEX_UV_TOP] = 0.0
            bakeData[c4d.BAKE_TEX_UV_BOTTOM] = 1.0
            bakeData[c4d.BAKE_TEX_AMBIENT_OCCLUSION] = True # HERE I ADD
            bakeData[c4d.BAKE_TEX_AO_VERTEX_MAP] = True # HERE I ADD
            # bakeData[c4d.BAKE_TEX_OPTIMAL_MAPPING] = c4d.BAKE_TEX_OPTIMAL_MAPPING_CUBIC
    
            self.bakeData = bakeData
    
            # Initializes bake process
            bakeInfo = c4d.utils.InitBakeTexture(self.doc, self.textags, self.texuvws, self.destuvws, self.bakeData, self.Get())
            self.bakeDoc = bakeInfo[0]
            self.bakeError = bakeInfo[1]
    
            if self.bakeError != c4d.BAKE_TEX_ERR_NONE or self.bakeDoc is None:
                return False
    
            # Starts bake thread
            self.Start(c4d.THREADMODE_ASYNC, c4d.THREADPRIORITY_BELOW)
            return True
    
        def BakeTextureHook(self, info):
            # Texture Baker hook, currently not used
            # print info
            pass
    
        def Main(self):
            # Bake Texture Thread Main routine
            self.bakeError = c4d.utils.BakeTexture(self.bakeDoc, self.bakeData, self.bakeBmp, self.Get(), self.BakeTextureHook)
    
    
    if __name__ == '__main__':
        obj = doc.GetActiveObject()
        uvwTag = obj.GetTag(c4d.Tuvw)
        tags = obj.GetTags()
        textags, texuvws, destuvws = [], [], []
        for tag in tags:
            if tag.CheckType(c4d.Ttexture):
                textags.append(tag)
                texuvws.append(uvwTag)
                destuvws.append(uvwTag)
    
        textureBakerThread = TextureBakerThread(doc, textags, texuvws, destuvws)
        print textureBakerThread
        print textureBakerThread.Begin()
        bmp = textureBakerThread.bakeBmp
        if bmp is None:
            raise RuntimeError("Failed to retrieve the baked bitmap.")
    
        # Displays the bitmap
        c4d.bitmaps.ShowBitmap(bmp)
    
        # Removes the reference to the C4D Thread, so the memory used is free
        textureBakerThread = None
    
    

    Thank you for your time @m_adam !

    posted in Cinema 4D SDK •
    How to know baking is end with BakeTextureTag?

    Hello, I am a newbie in c4d python programming.
    And have tried to bake BakeTextureTag by script.

    Like below..

    if __name__ == '__main__':
        tags = doc.GetActiveTags()
    
        for i, tag in enumerate(tags):
            c4d.CallButton(tag, c4d.BAKETEXTURE_BAKE)
    
    

    The problem is how to know when the baking is done??

    I'd like to bake one by one. Because I baked several things at the same time, my computer goes down 😞

    I've seen some examples of threads. It's too hard, and it's just showing me the uvw tag bake not BakeTexture Tag.

    Please give me some advice.

    Thanks.

    posted in Cinema 4D SDK •