I need to load in a normal map into a standard material using Python.
The scene is an imported FBX with over 100 materials. The color channel loads in "Texture_Colour.TGA", however the normal maps are not imported, even though they exist in the texture folder.
What I would like is to scan the texture folder for "Texture_Normal.TGA" and apply it to the relevant material.
Is this possible with Python?