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    Thodos

    @Thodos

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    Website cataclysm-vfx.com Location Ukraine, Kyiv

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    Best posts made by Thodos

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    Latest posts made by Thodos

    RE: Get & Set Active Camera for a specific viewport

    Hey @ferdinand ,
    Thank you so much for the response!
    You are a real saviour!

    Unfortunately, I tried both Windows and iOS using Ukrainian and Turkey ethernet(not VPN) but still had no luck with developers.maxon.net

    Cheers,
    Max.

    posted in Cinema 4D SDK •
    Get & Set Active Camera for a specific viewport

    Hi!
    While the Python manual is offline and I don't have an offline version:
    I found on the forum how to find which viewport is used for render view, but it looks a bit too much.
    Maybe there is a way on how to Get and Set Active camera only for a viewport that is used by Render View?

    Cheers!

    posted in Cinema 4D SDK •
    RE: Finding duplicate materials - Octane Render

    Sooooo, I guess this bug was not adressed still?
    Compare returns False even if I compare the same material or copied one.

    posted in Cinema 4D SDK •
    RE: node size

    Most of the time this error persists because NodeSpace is not initialized. If you open and close Xpresso editor for xpresso tag then you can access node size in base container.

    posted in Cinema 4D SDK •
    RE: Is there a Message ID for Render Data or Render Document Change?

    I found int ID by printing IDs, but would be nice to know c4d.EVMGS !

    posted in Cinema 4D SDK •
    Is there a Message ID for Render Data or Render Document Change?

    Hi!
    Is there a way to get a Message ID for Render Document or Render Data change?
    I'm using GeDialog so it would work as a listener and every time render data is changed(or Active Render Document is changed) to react on this event.
    Screenshot_6.png

    Thanks for checking in advance,
    Thodos.

    posted in Cinema 4D SDK •
    RE: Retrieve GvNodeMaster from Xpresso Editor/Manager

    Hello @ferdinand !
    Thank you for such a fast reply!
    Looks like c4d.modules.graphview.GetMaster(0) does the trick, I was confused at first about "id" in the arguments, but looks like 0 really gives the current active GvNodeMaster!

    Cheers,
    Max.

    posted in Cinema 4D SDK •
    Retrieve GvNodeMaster from Xpresso Editor/Manager

    Hi!
    Is it possible to retrieve GvNodeMaster from Xpresso BasePlugin?
    I've checked Python API and it looks like there's no way of doing it.
    But given the behaviour of Xpresso Editor and how it's Created - Xpresso window definitely knows what NodeMaster it has.
    A solution for that would be much appreciated!

    P.S. I'm using Python API that needs to know NodeMaster of the opened editor window in order for it to work correctly and seamlessly.

    posted in Cinema 4D SDK •