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    rownn

    @rownn

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    Posts made by rownn

    • RE: Drawing into Rendering

      Hi guys,

      thx for you replies.

      @r_gigante: I have few splines with tons of points. I want them to grow in an animation. Using sweep objects results in a very slow performance, so I thought about other ways. S&T isn´t an option, because it is hardly to controll well. Drawing in the rendering somehow is the last idea if have, but before I start to test it, I need to know if it´s possible at all. If not, I´ll be happy about a lot of relaxing time :)

      @mp5gosu: Yes, I really would like to do it with GeClipMaps, but I don´t know how to get it in the rendering/bitmap created by rendering/rendering viewport.

      Last: I knew writing the tags into the title isn´t correct, but I didn´t see where they are to add.
      [EDIT] I have found the left bottom corner for adding tags :), sorry

      Greetings
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • RE: Drawing into Rendering

      Hi Guso,
      nice to read you :)
      Yes, that´s exectly what I like to do.

      posted in Cinema 4D Development
      R
      rownn
    • Drawing into Rendering

      Hi all,

      is it possible to draw into renderings somehow? I know how to draw into the viewport, but I have no idea how I could draw lines whatever into a rendering. Is it possible?

      I just need a hint.

      Greetings and thanks
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • RE: Priority: PriorityData and PriorityList

      Hi m_adam,

      thank you very much for the enlightenment on priorities, it helps alot, and sorry for my late reply.

      Greetings and thx again
      rownn

      PS: I´ll keep the pointed way of posting in mind.

      posted in Cinema 4D Development
      R
      rownn
    • Priority: PriorityData and PriorityList

      Hello,

      I think dealing with priorities in expression tags is quiet simple. First level order from Initial to Generators and the second level order from lower integers to higher.
      I have an objectData and for example I want it to execute between Generators -5 and Generators -3. How can I get the plugin working exectly at the point Generators -4?

      ObjectData.AddToExecution(op, PriorityList) / PriorityList.Add(node, priority, flags):

      • priority -> totally clear
      • flags -> absolutly not clear, it isn´t equal to the PRIORITYVALUE_PRIORITY integer of a priorityData, right?

      Thx alot
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • RE: Spline notRealOffset to RealOffset

      Hi,

      I´ve fixed it in another way. It isn´t very interesting how, because it is pretty case specific.
      I wasn´t able to use the informations above to get it to work, because I wasnt able to get the "customlength" by offset.

      But to clarify what I wandet to do here a screenshot:
      0_1549214076128_Screenshot.jpg

      But thx again
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • RE: Spline notRealOffset to RealOffset

      Hi Riccardo,
      thanks for your detailed reply. I think I will need some more concentration to get it clear. Is lengthRatio=custom/spline length ratio and customLength=custom lenght=400?

      I´ll be back with more time.

      Thx and greetings
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • Spline notRealOffset to RealOffset

      Hello,

      I have a unclosed spline with 5 points and an offset from 0 to 1 where 0.0 is on point 0, 0.25 is on point 1, 0.5 on point 2 and so on. I think this is meant as not realoffset. The distances between the points are different. But for example the sweep growth works with real offsets, I guess. How can I convert an notRealOffset into a RealOffset? I tried to use SplineHelp(), but dont get I to work rigth now.

      Thx for any hints
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • RE: Get clone of group and keep links

      Very cool, thx alot Sebastian
      rownn

      posted in Cinema 4D Development
      R
      rownn
    • Get clone of group and keep links

      Hello,

      for example I have a null object with 2 children, one child is a rectangleSpline and the other is a sphere. The sphere has an align-to-spline-tag with the rectangle as spline-path source. If I clone the null with null.GetClone() the new spline-path links to the old rectangle, but I want it to link to the new rectangle. So, how can I get the behavior alike copy paste groups in OM?

      Thx for any hints
      rownn

      posted in Cinema 4D Development
      R
      rownn