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Hi m_adam,
thank you very much for the enlightenment on priorities, it helps alot, and sorry for my late reply.
Greetings and thx again rownn
PS: I´ll keep the pointed way of posting in mind.
thanks.
Hey everyone,
another question. How can I get the axis scale value from the preference settings? I tried this ...
wc = c4d.GetWorldContainerInstance() print (wc[c4d.PREF_VIEW_OBJECTAXIS_SCALE])
but it only and always returns 0.
Thx for help and greetings rownn
is it possible to check if a description is highlighted in the attribute manager?
My first approach:
description = op.GetObject().GetDescription(c4d.DESCFLAGS_DESC_0) for bc, paramid, groupid in description: accept = True try: name, value = bc[c4d.DESC_NAME], op.GetObject()[paramid] except: accept = False if accept: print (name, value)
What kind of highlighting I mean:
greetings rownn
Hi guys,
thx for you replies.
@r_gigante: I have few splines with tons of points. I want them to grow in an animation. Using sweep objects results in a very slow performance, so I thought about other ways. S&T isn´t an option, because it is hardly to controll well. Drawing in the rendering somehow is the last idea if have, but before I start to test it, I need to know if it´s possible at all. If not, I´ll be happy about a lot of relaxing time
@mp5gosu: Yes, I really would like to do it with GeClipMaps, but I don´t know how to get it in the rendering/bitmap created by rendering/rendering viewport.
Last: I knew writing the tags into the title isn´t correct, but I didn´t see where they are to add. [EDIT] I have found the left bottom corner for adding tags :), sorry
Greetings rownn
Hi Guso, nice to read you Yes, that´s exectly what I like to do.
Hi all,
is it possible to draw into renderings somehow? I know how to draw into the viewport, but I have no idea how I could draw lines whatever into a rendering. Is it possible?
I just need a hint.
Greetings and thanks rownn
Hello,
I think dealing with priorities in expression tags is quiet simple. First level order from Initial to Generators and the second level order from lower integers to higher. I have an objectData and for example I want it to execute between Generators -5 and Generators -3. How can I get the plugin working exectly at the point Generators -4?
ObjectData.AddToExecution(op, PriorityList) / PriorityList.Add(node, priority, flags):
Thx alot rownn
Hi,
I´ve fixed it in another way. It isn´t very interesting how, because it is pretty case specific. I wasn´t able to use the informations above to get it to work, because I wasnt able to get the "customlength" by offset.
But to clarify what I wandet to do here a screenshot:
But thx again rownn
Hi Riccardo, thanks for your detailed reply. I think I will need some more concentration to get it clear. Is lengthRatio=custom/spline length ratio and customLength=custom lenght=400?
I´ll be back with more time.
Thx and greetings rownn