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    rownn

    @rownn

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    rownn Follow

    Best posts made by rownn

    RE: Priority: PriorityData and PriorityList

    Hi m_adam,

    thank you very much for the enlightenment on priorities, it helps alot, and sorry for my late reply.

    Greetings and thx again
    rownn

    PS: I´ll keep the pointed way of posting in mind.

    posted in Cinema 4D SDK •

    Latest posts made by rownn

    RE: Python: possible to check if a description is highlighted in AO?

    🙂 thanks.

    posted in Cinema 4D SDK •
    Python: How to get axis scale from the preference settings?

    Hey everyone,

    another question. How can I get the axis scale value from the preference settings?
    I tried this ...

    wc = c4d.GetWorldContainerInstance()
    print (wc[c4d.PREF_VIEW_OBJECTAXIS_SCALE])
    

    but it only and always returns 0.

    Thx for help and greetings
    rownn

    posted in Cinema 4D SDK •
    Python: possible to check if a description is highlighted in AO?

    Hey everyone,

    is it possible to check if a description is highlighted in the attribute manager?

    My first approach:

    description = op.GetObject().GetDescription(c4d.DESCFLAGS_DESC_0)
        
    for bc, paramid, groupid in description:
        accept = True
        try: name, value = bc[c4d.DESC_NAME], op.GetObject()[paramid]
        except: accept = False
    
        if accept: print (name, value)
    

    What kind of highlighting I mean:
    SCS.png

    greetings
    rownn

    posted in Cinema 4D SDK •
    RE: Drawing into Rendering

    Hi guys,

    thx for you replies.

    @r_gigante: I have few splines with tons of points. I want them to grow in an animation. Using sweep objects results in a very slow performance, so I thought about other ways. S&T isn´t an option, because it is hardly to controll well. Drawing in the rendering somehow is the last idea if have, but before I start to test it, I need to know if it´s possible at all. If not, I´ll be happy about a lot of relaxing time 🙂

    @mp5gosu: Yes, I really would like to do it with GeClipMaps, but I don´t know how to get it in the rendering/bitmap created by rendering/rendering viewport.

    Last: I knew writing the tags into the title isn´t correct, but I didn´t see where they are to add.
    [EDIT] I have found the left bottom corner for adding tags :), sorry

    Greetings
    rownn

    posted in Cinema 4D SDK •
    RE: Drawing into Rendering

    Hi Guso,
    nice to read you 🙂
    Yes, that´s exectly what I like to do.

    posted in Cinema 4D SDK •
    Drawing into Rendering

    Hi all,

    is it possible to draw into renderings somehow? I know how to draw into the viewport, but I have no idea how I could draw lines whatever into a rendering. Is it possible?

    I just need a hint.

    Greetings and thanks
    rownn

    posted in Cinema 4D SDK •
    RE: Priority: PriorityData and PriorityList

    Hi m_adam,

    thank you very much for the enlightenment on priorities, it helps alot, and sorry for my late reply.

    Greetings and thx again
    rownn

    PS: I´ll keep the pointed way of posting in mind.

    posted in Cinema 4D SDK •
    Priority: PriorityData and PriorityList

    Hello,

    I think dealing with priorities in expression tags is quiet simple. First level order from Initial to Generators and the second level order from lower integers to higher.
    I have an objectData and for example I want it to execute between Generators -5 and Generators -3. How can I get the plugin working exectly at the point Generators -4?

    ObjectData.AddToExecution(op, PriorityList) / PriorityList.Add(node, priority, flags):

    • priority -> totally clear
    • flags -> absolutly not clear, it isn´t equal to the PRIORITYVALUE_PRIORITY integer of a priorityData, right?

    Thx alot
    rownn

    posted in Cinema 4D SDK •
    RE: Spline notRealOffset to RealOffset

    Hi,

    I´ve fixed it in another way. It isn´t very interesting how, because it is pretty case specific.
    I wasn´t able to use the informations above to get it to work, because I wasnt able to get the "customlength" by offset.

    But to clarify what I wandet to do here a screenshot:
    0_1549214076128_Screenshot.jpg

    But thx again
    rownn

    posted in Cinema 4D SDK •
    RE: Spline notRealOffset to RealOffset

    Hi Riccardo,
    thanks for your detailed reply. I think I will need some more concentration to get it clear. Is lengthRatio=custom/spline length ratio and customLength=custom lenght=400?

    I´ll be back with more time.

    Thx and greetings
    rownn

    posted in Cinema 4D SDK •