Seem that i miss to set in GetRenderInfo() the SHADERINFO_DYNAMICSUBSHADERS. Now all seem working good. A confirmation will be welcome. :)
i'm working on my custom shader that can have a lot of subshaders as the C4D Layer shaders.
Using HandleShaderMessage i get problem with TextureManager. Every time i add a texture, in TexManager the list will be replaced by last shader added and also with Save Project with Asset i get Double Textures, renamed, in Tex Folder.
My question is: Do i really need to use HandleShaderMessage? If so.. why ?
Thanks in advance
@PluginStudent Hi, thank for answer.
I hape problem when save project with asset it used. Seem to work not well. Texture manager also have problem.. missing textures.
For "Sub Texture" i mean that this is a shader like Layer or Filter. This shader have layers and each layer can have a lot textures inside.
I would like to "handle" to know, so i asked to detailed example to learn and understand why we have so problems in texture manager and loading saved scene with assets. Texture are not miss at all but something is missing in the management of assets.