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    pyxelrigger

    @pyxelrigger

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    Website twitter.com/pyxelrigger Location Rio De Janeiro // Brazil

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    Best posts made by pyxelrigger

    This user hasn't posted anything yet.

    Latest posts made by pyxelrigger

    why the line break doesn't happen when I use self.GetString() in self.AddMultiLineEditText()

    d8e67dca-8a9c-4559-a9fd-06f4784c0fe9-image.png

    posted in Plugin Development with Cinema 4D •
    Save width and height of Dialog
    return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, xpos=-2, ypos=-2, defaultw=760, defaulth=450)
    

    does anyone know if it is possible every time I open my layout, it has the same "defaultw" and "defaulth" ?

    because as a default when I change manually and after opening it again, the change you make is saved

    posted in Plugin Development with Cinema 4D •
    RE: Update button

    Thanks! seems to work well!

    the problem is that apparently it only runs on the tag, if I set the option as a UserData of my object, it doesn't work

    posted in Plugin Development with Cinema 4D •
    RE: get initial position in python tag

    Oh! Thank you! but I think you don't understand

    I need to create code similar to a PSR and I need the Maintain Original option, for that I need a "LOOK POSITION", because the python tag is executed in a loop, I need to get a position only if I activate the Maintain Original, and after that do not change the value.

    posted in Plugin Development with Cinema 4D •
    get initial position in python tag

    does anyone know how i can get my starting position? and keep locked, without changing it? how does PSR's Maintain Original do?

    60172915-6740-4cba-a153-e5d64372d03b-image.png

    posted in Plugin Development with Cinema 4D •
    Update button

    Can someone help me? changes the value of my cycle button, but does not execute it:

    ezgif-3-3662ee02cbbe.gif

    posted in Plugin Development with Cinema 4D •
    how can i get the id of each target? note: I will add more with c4d.CallButton ()

    68664532-a8c5-4eb9-9e75-88ea4e2631a6-image.png

    posted in Plugin Development with Cinema 4D •
    RE: how is it possible to check if the object is being "opened"? with python

    but that's really my intention, delete items from the scene as soon as their hierarchy is unfolded

    posted in Plugin Development with Cinema 4D •
    RE: how is it possible to check if the object is being "opened"? with python

    08d95bc8-477b-4028-aa81-5b9c5753f68f-image.png

    basically this is the algorithm that i need

    posted in Plugin Development with Cinema 4D •
    RE: how is it possible to check if the object is being "opened"? with python

    I need to check if it is being opened, and not if it is open

    posted in Plugin Development with Cinema 4D •