So the c4d function c4d.CheckIsRunning(type) is supposed to return a True or False depending if the given type is running.
Yet no matter how often I run it, I'm always being given back the same thing, None.
Not True or False, but no return at all, it's as if the function is not actually executing anything but instead doing nothing.
Anyone else experiencing this?
In fact looking further it appears that almost none of the "miscelanious" functions are working as they should here.
So basically i'm trying to develop a plugin (currently using python) that alters the file after render. I would have assumed there would be a render event I could listen to or something similar, but I haven't been able to find anything along those lines.
Is this something that's possible in C4D, or something similar? Essentially an action needs to be performed on the outputted file once the scene is rendered based on a couple of settings.