So the c4d function
c4d.CheckIsRunning(type) is supposed to return a
False depending if the given type is running.
Yet no matter how often I run it, I'm always being given back the same thing,
Not True or False, but no return at all, it's as if the function is not actually executing anything but instead doing nothing.
Anyone else experiencing this?
In fact looking further it appears that almost none of the "miscelanious" functions are working as they should here.