@eldiren and no... it does not have alembic exporter. This appeared much later in R17 or R18 I guess.
The animation would be of a character , body animated with bones and face with morph targets.
R13 can do it, but not export it.
R19 and newer can, for sure. But I cant afford the update now... sadly.
Hi, thanks for replying.
What I want to do, is to create morph target in C4D R13 (facial expressions) , then animate it.
This, it can do very well.
Problem is when exporting. R13 exports FBX animations made with bones, but not with morph targets. Sadly it is so.
So, as a 3D modeler who knows nothing about programming, I wonder what is the limitation. FBX exporter 7.1 ? writing an exporter based on new FBX would solve this ? Or is it something about R13 that has a limitation to export morph targets ?
Hello everyone. First of all, I am not a programmer.
But I badly need CD tools plugin by Cactus3D work in C4D R13, Is that too difficult to do?
Insydium.ltd released a version of CD tools a while ago, and made it work for many versions from R14 and above. But sadly not for R13.
But the reason I need it, is to be able to export morph targets to FBX.
C4D R13 does not do that. But CD tools does, so I heard.
Or maybe possible to write a script or something to export c4d R13`s morph targets ?
I am not sure this is a convenient question to ask. I am not a programmer at all. But I need this function badly, and the only license I have is R13.
Either make CD tools work in R13, or to simply export C4d R13`s morph target to FBX
Is that possible? too hard ?
First I am not a programmer, so please don't pay attention if my question is too silly.
But I am having a problem to make a script I found online to work in my c4d R13.
The problem :
R13 does not support Alembic exporting, so I am not being able to import my PLA animations even when baked to Blender or Unreal Engine 4.
So I found an old post, of someone who wrote this script below. But I cannot make it work. It does nothing when I pasted it in the script manager and clicked execute.
The post can be found here: https://superuser.com/questions/148024/how-to-import-mesh-animation-from-cinema4d-into-blender
Please roll down the page where he wrote :
''I needed to export Point Level Animation and Morph Tag animation into Blender so I wrote a little script that handles that.''
The last post in the link, he also mentions PY4D, which I cant find anymore, but anyway , I think it is not needed because R13 has support for Python as in the newer versions.
Anyone please can tell me the steps to make this script work ?