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    myosis

    @myosis

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    Best posts made by myosis

    Render to texture transfer for C4D

    Finally had time to release the plugin.
    I started this project a long time ago, and its still not perfect but i'm using it with almost every project.
    I'm not a scripting wonder, it took me way more time then I wanted, therefor it's for sell, and not for free.
    Store
    Available for: R18, R19, R20, R21.

    Bake renders to textures
    Bake the render output directly onto a new mesh, or the same mesh.
    Because we are working with a boundary, anything that falls within will be baked.
    This even allows you to bake a displacement, or hairs as a texture.
    Full tutorial can be watched in this post or here on YouTube:
    Tutorial
    Its a rather boring video sorry..
    In this (3 minute) video make a bake from start to finish, and go over the pro's and con's.

    Functionalities are:

    • Bake HDRI’s.
    • Bake Hires to low res.
    • Bake Hires onto itself (Can be done with no limitations).
    • Bake Hires onto itself with new UV map.
    • Low-res to new low-res with new UV layout.
    • Displacement, hairs, textures.
    • You get the point..

    Limitations are:

    • Not good with 90 degree corners.
    • Low poly mesh has to be simple and smooth.
    • Some hand clean up is necessary. (complex meshes)

    Small bug:

    • The undo function (Ctrl+Z) doesn't work properly. So please work in a new scene when baking.

    Hi-res to low-res
    alt text
    Even when the render does not use UV’s, you can simply transfer the data over to a new map.

    Redshift to texture
    alt text
    You can do the same for any Redshift renders by baking them first onto itself with ‘Redshift bakeset’ and to a new model / new uv layout with ‘render to texture’.

    alt text
    You do need to convert it to pollies and use a non hair material, but it works great! Creating alphas is also not a problem. This scene and tutorial video will be included in the download.

    Transfer texture to new model
    alt text
    An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible. Therefore you can bake literally anything as a HDRI.

    Anything to a HDRI
    alt text
    When you bake using a sphere as a boundary you can turn anything into an hdri.

    Let me know what you think.

    Thanks,
    Myosis

    PS:
    For those who signed up a year ago, a discount code is on its way.

    posted in General Talk •

    Latest posts made by myosis

    RE: How to access ‘Freeze View function’ with Python ?

    After a few years I'm still looking to access these numbers.
    If anyone knows how to set a custom X and Y number, please let me know.
    🙂

    posted in General Talk •
    Render to texture transfer for C4D

    Finally had time to release the plugin.
    I started this project a long time ago, and its still not perfect but i'm using it with almost every project.
    I'm not a scripting wonder, it took me way more time then I wanted, therefor it's for sell, and not for free.
    Store
    Available for: R18, R19, R20, R21.

    Bake renders to textures
    Bake the render output directly onto a new mesh, or the same mesh.
    Because we are working with a boundary, anything that falls within will be baked.
    This even allows you to bake a displacement, or hairs as a texture.
    Full tutorial can be watched in this post or here on YouTube:
    Tutorial
    Its a rather boring video sorry..
    In this (3 minute) video make a bake from start to finish, and go over the pro's and con's.

    Functionalities are:

    • Bake HDRI’s.
    • Bake Hires to low res.
    • Bake Hires onto itself (Can be done with no limitations).
    • Bake Hires onto itself with new UV map.
    • Low-res to new low-res with new UV layout.
    • Displacement, hairs, textures.
    • You get the point..

    Limitations are:

    • Not good with 90 degree corners.
    • Low poly mesh has to be simple and smooth.
    • Some hand clean up is necessary. (complex meshes)

    Small bug:

    • The undo function (Ctrl+Z) doesn't work properly. So please work in a new scene when baking.

    Hi-res to low-res
    alt text
    Even when the render does not use UV’s, you can simply transfer the data over to a new map.

    Redshift to texture
    alt text
    You can do the same for any Redshift renders by baking them first onto itself with ‘Redshift bakeset’ and to a new model / new uv layout with ‘render to texture’.

    alt text
    You do need to convert it to pollies and use a non hair material, but it works great! Creating alphas is also not a problem. This scene and tutorial video will be included in the download.

    Transfer texture to new model
    alt text
    An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible. Therefore you can bake literally anything as a HDRI.

    Anything to a HDRI
    alt text
    When you bake using a sphere as a boundary you can turn anything into an hdri.

    Let me know what you think.

    Thanks,
    Myosis

    PS:
    For those who signed up a year ago, a discount code is on its way.

    posted in General Talk •
    Hide Layers

    I would like to hide a layer from the layers manager.
    Much like NBit does with objects, tags, and materials.
    I’ve looked around in the Documentation but there doesn’t seem to be a existing function for it.
    Anyone know if it’s possible?

    posted in Cinema 4D SDK •
    RE: Grayed out or disabled X button

    @mp5gosu
    This sounds like the solution I was looking for 😅
    Thanks a lot!

    Ps, yes im a noob...

    posted in Cinema 4D SDK •
    RE: Grayed out or disabled X button

    Ah too bad. I need it to be a separate window, so the user can relocate it's position.
    I want to preform some actions upon closing (removing certain objects).
    But I can't seem to link that to the OS window X button, can I ?

    @mp5gosu Thanks for clarifying.
    @r_gigante And thanks for the link there is a lot of useful stuff on there.

    posted in Cinema 4D SDK •
    RE: Grayed out or disabled X button

    @mp5gosu said in Grayed out or disabled X button:

    AddGadget()

    Thanks for your reply!
    I still struggle to hide it, do I use it like this:

    import c4d
    from c4d import gui
    
    class TestDialog(gui.GeDialog):
        
        def __init__(self):
            self.AddGadget(c4d.DIALOG_NOMENUBAR, 0) 
        
        def CreateLayout(self):
            self.AddButton(1014, c4d.BFH_SCALEFIT, 100, 17, 'Close')
            return True
        def Command(self, id, msg):
            if id == 1014:
                #CLOSE BUTTON
                self.Close()
                
            return c4d.gui.GeDialog.Command(self, id, msg) 
        def AskClose(self):
            return False
        
    if __name__=='__main__':
        dialog = TestDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC,)
        c4d.EventAdd()
    
    posted in Cinema 4D SDK •
    Grayed out or disabled X button

    Hi,
    I'm a bit lost, maybe someone can help me out.
    Here a simple modal example:

    import c4d
    from c4d import gui
    
    class TestDialog(gui.GeDialog):
        def CreateLayout(self):
            self.AddButton(1014, c4d.BFH_SCALEFIT, 100, 17, 'Close')
            return True
        def Command(self, id, msg):
            if id == 1014:
                #CLOSE BUTTON
                self.Close()
                
            return c4d.gui.GeDialog.Command(self, id, msg) 
        def AskClose(self):
            return False
        
    if __name__=='__main__':
        dialog = TestDialog()
        dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC,)
        c4d.EventAdd()
    

    I want a dialog box with a grayed out or disable X button.
    I can change it to a different dlgtype, but those are not really what I need.

    Can I overwrite the “DLG_TYPE_MODAL” ?

    alt text

    posted in Cinema 4D SDK •
    RE: How to access ‘Freeze View function’ with Python ?

    @m_adam said in How to access ‘Freeze View function’ with Python ?:

    WorldContainer with the ID 25085

    So there are no WorldContainers for Y and X, ?
    And this is since R19 ?
    5454.JPG

    Above is R18, This is no longer possible ?

    Cheers,
    Tim

    posted in General Talk •
    RE: How to access ‘Freeze View function’ with Python ?

    This one:
    12.JPG

    posted in General Talk •
    How to access ‘Freeze View function’ with Python ?

    Something that got disabled since R19 is the ability to choose custom X and Y resolution when freezing frame. All I can find is a call command, but noting in dept in the SDK.

    Is it something I can access and if so, does anyone know how ?

    posted in General Talk •