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    Posts made by maxon

    Reduced support levels from 09/05 to 13/06

    Valuable community members,

    from May 9th since May 16th, the SDK Support Team will deliver reduced support service levels due to the concurrent overlap with the MAXON company meeting.
    We’ll get back with standard support levels on Monday the 16th of May.

    Apologising for any inconvenience this might cause, give best regards.

    The MAXON SDK Team.

    posted in Maxon Announcements •
    Planned downtime for Plugincafe

    Dear PluginCafé user,

    on Tuesday, April 20th 2021, from 06:00 to 07:00 CEST, due to planned maintenance activity, the services will be down and unreachable during this period.

    Please be sure to quit from this server duly.

    Maxon SDK Team

    posted in Maxon Announcements •
    Cinema 4D S24 availability

    We are pleased to inform that a new release of Cinema 4D has been published.

    Cinema 4D Subscription Release 24 (S24) includes functionality to easily browse and obtain models, materials and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at the continued progress on the Scene Nodes and Scene Manager interfaces to the new core.

    The new release of Cinema 4D is available for immediate download on the Maxon official website, together with the full list of features.

    We also invite you to have a look at our Developers Blog, where we present the enhancements for plugin developers that have been introduced in the C++ and Python APIs respectively.

    The Maxon SDK Team

    posted in Maxon Announcements •
    Planned downtime for Plugincafe

    Dear PluginCafé user,

    on Tuesday, April 13th 2021, from 14:00 to 16:00 CEST (12:00 to 16:00 UTC), due to planned maintenance activity, the services will be down and unreachable during this period.

    Please be sure to quit from this server duly.

    Maxon SDK Team

    posted in Maxon Announcements •
    Cinema 4D R23 Service Pack 1 availability

    A new service release of Cinema 4D R23 has been officially released and is now available for download. An overview of all new development resources can be found on developers.maxon.net.

    The Maxon SDK Team.

    posted in Maxon Announcements •
    RE: Drawing large amounts of billboarded triangles in the viewport

    Hi @mastergog the manual just illustrates the standard case and, as much as for any other snippet, it might be adapted to your scope to deliver the desired function.

    Give the limited information, I can only assume that the VertexColorHandle passed as first parameter to VertexColorTag::Get() might be invalid. Have you checked if vcTag->GetDataAddressW(); returns a valid pointer? Can you share a code to reproduce the issue? What's the instance scope in the code of the PolygonObject you've inserted to Tag into?

    Cheers, r

    posted in Cinema 4D SDK •
    Welcome Mr. Hoppe

    We are all very excited to announce that Ferdinand Hoppe ( @zipit ) has joined Maxon in our Team as SDK Specialist. Check out this post for more information.

    The MAXON SDK Team

    posted in Maxon Announcements •
    RE: How to decompile cdl64 file?

    @trideshnik said in How to decompile cdl64 file?:

    Hmm.. so..

    Comrades, before getting the necessary information, I was told 100500+ times about copyright. Everyone saw fit to indicate this.

    Dear, do you think that the person asking this question needs a triple copyright notice? If you do not want to answer or help, no one is forcing you, but making idiots out of people is bad form. I got a ton of off-topic information. reasoning, warnings. and only a fraction of the information I need. so nice.
    but.
    Thanks to those who indicated the direction in which to dig.

    P.S. it seems to me that this is such a lifestyle. okay) khkhgxghzhuxvvldqkdfnhuv

    This answer is considered irrespecutful and contradicts the collaboration spirit of the forum. User banned.

    posted in General Talk •
    Cinema 4D R23 / macOS - pip install broken

    Fellow developers,

    in Cinema 4D R23.008 and only on macOS, it has been discovered an unexpected behaviour that causes the installation of a module via pip to crash.

    We apologise for any inconvenience it might cause and we'll keep you post on its resolution.

    Best,
    The Maxon SDK Team

    posted in Cinema 4D SDK •
    Cinema 4D S22 availability

    The new Cinema 4D Subscription Release (S22) has been officially released and is available for download. The next generation of Maxon’s 3D application and first subscription-only release affords customers early access to massive performance and interactivity improvements. For further details visit the official S22 page

    The updated development resources can be found as usual on developers.maxon.net.

    The Maxon SDK Team

    posted in Cinema 4D SDK •
    Cinema 4D R21.2 Service Release availability

    The second service release of Cinema 4D R21 has been officially released and is now available for download through the usual channels.

    The updated development resources can be found on developers.maxon.net.

    The Maxon SDK Team

    posted in Cinema 4D SDK •
    Always use unique Module ID

    Dear Development Community,

    due to some recent "module ID" conflicts we've seen reported in the last months, we remind you that the module ID used in the projectdefinition.txt MUST be unique to the dynamic library.
    The module ID is used by Cinema 4D to distinguish modules and, "similarly" to plugin ID, it's supposed to be unique.
    The practice of using any of the projects shipped with the sdk.zip as a template is fine as long as you keep attention on changing the module ID provided by default.
    Finally it's worthy reminding that the module ID should follow a reverse domain notation order as suggested from the value available here where based on your username and, eventually, the website used in your profile, we suggest a potential root representation.

    The SDK Team

    posted in Cinema 4D SDK •
    Limited support until 2020

    Dear Community,

    with the incoming Winter Holiday season, being most of the Team in vacation from December 23rd to January the 2nd, you might experience slowdowns in the usual support workflow. Please be patient until the full team is back in January 2020.

    Best wishes,
    The Maxon SDK Team

    posted in Maxon Announcements •
    Planned downtime for Plugincafé

    Dear PluginCafé user,

    on Monday, November the 25th, from 07:00 to 08:00 UTC, due to planned maintenance activity, the services will be down and unreachable during this period.
    Please be sure to quit from this server duly.

    Apologizing for any inconvenience this might cause, give best.

    Maxon SDK Team

    posted in Maxon Announcements •
    RE: Object plugin hangs when IRR is on

    Hi rui_mac, thanks for reaching out us.

    With regard to the issue reported, I'm a bit surprised to see c4d.documents.KillDocument() executed considering the way garbage collection is handled in Python (i.e. you don't have to take care of freeing memory - if not on very explicit cases - since Python does it automatically)

    Nevertheless, if you could provide us with a simple code to reproduce the issue we could get a better understanding of the cause.

    Riccardo

    posted in Cinema 4D SDK •
    RE: Improved in 3D modeling

    Hi final3d, thanks for writing us.

    Please file your suggestions and recommendations on Maxon Support page paying attention to select "Suggestions and Ideas for Maxon".

    This forum is only aimed to discuss development-related topics.

    Best, Riccardo

    posted in Cinema 4D SDK •
    Melange renamed in Cineware SDK

    Being the SDK formerly known as Melange renamed in Cineware SDK, the category hosting the related discussion has been renamed accordingly.

    Cheers,
    MAXON's SDK Team

    posted in Cineware SDK •
    MSVC AVX Settings

    Hello,

    by default, the MSVC build settings of the Cinema 4D R21 SDK activate Advanced Vector Extensions. This can cause issues on client systems that do not support AVX (the plugin will not show up for them).

    The AVX settings are defined in the frameworks\settings\Base.props file.

    To disable AVX support, simply remove the line

    <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
    
    posted in Maxon Announcements •
    Cinema 4D R21 Released

    The new major version R21 of Cinema 4D has been officially released and is now available for download. Everyone can now create accounts on the new MyMaxon portal (my.MAXON.net) and download the latest version of Cinema 4D.

    An overview of all new development resources can be found on developers.maxon.net.

    posted in Maxon Announcements •
    Maxon Announces Cinema 4D Release 21

    Cinema 4D Release 21 has been announced. The new release introduces several relevant changes for plugin developers.

    • Existing C++ plugins must be adapted and re-compiled for R21.
    • Building C++ plugins will require Visual Studio 2017 or Xcode 10.
    • Only one version of Cinema 4D will exist in the future.
    • A new licensing system replaces the old, serial number based system. Plugins, that base their licensing scheme on that serial number, must adapt.
    • Also, the SNHookClass plugin type has been removed.

    More information on Cinema 4D R21 is found here:

    • Cinema 4D R21 Overview
    • Complete Feature List
    • Cinema 4D R21 FAQ

    The adapted C++ and Python SDKs will be published with the release of Cinema 4D R21 in September.

    posted in Maxon Announcements •