Working on real-time rendering for Cinema 4D - https://u-render.com
Cannot say it about recent versions but had exactly those troubles back in the day during production. We were using Riptide (IIRC) to import OBJ so that we could apply baked animation from point caches.
@a_block Goodspeed with your new endeavour and thanks for your support!
@C4DS I see. Does Clear() work?
I am curious as we have a use case where we would go with GeClipMap as well.
Just some ideas and guesses: