Cannot say it about recent versions but had exactly those troubles back in the day during production. We were using Riptide (IIRC) to import OBJ so that we could apply baked animation from point caches.
Working on real-time rendering for Cinema 4D - https://u-render.com
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Best posts made by martinweber
RE: OBJ loading polygon order
posted in Cinema 4D SDK •
Latest posts made by martinweber
RE: Good Bye and Thanks for the Fish
posted in Maxon Announcements •
@a_block Goodspeed with your new endeavour and thanks for your support!
RE: Drawing on MultipassBitmap's GeClipMap crashes in R16.050
posted in Cinema 4D SDK •
@C4DS I see. Does Clear() work?
I am curious as we have a use case where we would go with GeClipMap as well.
RE: Drawing on MultipassBitmap's GeClipMap crashes in R16.050
posted in Cinema 4D SDK •
Just some ideas and guesses:
- check if layer is not actually a nullptr. Might fail there already.
- I would try a dynamic_cast<BaseBitmap>(layer) for layer in clipMap->Init(layer) just to be sure the right vtable is used. AutoAlloc might do something fancy there.
- why not use viewData->mClipMap = clipMap; ? Your use of operator*() seems strange. Also, why not just use it as parameter to DrawBackground()?
Cheers,
Martin
RE: OBJ loading polygon order
posted in Cinema 4D SDK •
Cannot say it about recent versions but had exactly those troubles back in the day during production. We were using Riptide (IIRC) to import OBJ so that we could apply baked animation from point caches.