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    Madara

    @Madara

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    Best posts made by Madara

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    Latest posts made by Madara

    RE: Can't snap to Generator output spline

    Hi @ferdinand !

    Thank you for your response. It has to be the issue then. Is it possible to convert SplineObject to LineObject somehow?
    Here's my code so far:

    def main():
        parent = c4d.BaseObject(c4d.Onull)
        distance= op[c4d.ID_USERDATA,10]
        custom_distance=op[c4d.ID_USERDATA,1]
        link=op[c4d.ID_USERDATA,5]
        spline_color=op[c4d.ID_USERDATA,9]
        outline_only=op[c4d.ID_USERDATA,2]
        hide_input=op[c4d.ID_USERDATA,3]
        outline_color=op[c4d.ID_USERDATA,8]
        final_distance=5
        if distance == 0 :
            final_distance=5
        elif distance == 1 :
            final_distance=8
        elif distance==2:
            final_distance=custom_distance
        link_clone = link.GetClone()
    
        connect_obj = c4d.BaseObject(c4d.Oconnector)
        link_clone.InsertUnder(connect_obj)
    
        if link_clone: #Parametric object
            pobj   = u.SendModelingCommand(
                command = c4d.MCOMMAND_CURRENTSTATETOOBJECT,
                list    = [connect_obj],
                mode    = c4d.MODELINGCOMMANDMODE_ALL,
                doc     = op.GetMain())
            connect_obj = pobj[0]
    
        if outline_only:
            bc = c4d.BaseContainer()
            settings = c4d.BaseContainer()  # Settings
    
            settings[c4d.MDATA_SPLINE_OUTLINE] = final_distance      # Distance
            settings[c4d.MDATA_SPLINE_OUTLINESEPARATE] = True #Crée un nouvel objet
    
    
            offspline = u.SendModelingCommand(
                c4d.MCOMMAND_SPLINE_CREATEOUTLINE,
                [connect_obj],
                c4d.MODELINGCOMMANDMODE_ALL,
                bc=settings,
                doc=doc)
    
            if offspline :
    
                offspline[0].InsertUnder(parent)
                offspline[0][c4d.ID_BASEOBJECT_USECOLOR] = 2  # Use Object ColorSpline
                offspline[0][c4d.ID_BASELIST_ICON_COLORIZE_MODE]=2
                offspline[0][c4d.ID_BASEOBJECT_COLOR] = outline_color  # Red Color
                # Convert the spline to a line (edges) using a Modeling Command
            
            return offspline[0]
        if not outline_only:
            #settings[c4d.MDATA_SPLINE_OUTLINESEPARATE] = True #Crée un nouvel objet
            #connect_obj = c4d.BaseObject(c4d.Oconnector)
            bc = c4d.BaseContainer()
            bc.SetData(c4d.MDATA_SPLINE_OUTLINE, final_distance)
            offspline = u.SendModelingCommand(
                c4d.MCOMMAND_SPLINE_CREATEOUTLINE,
                [connect_obj],
                c4d.MODELINGCOMMANDMODE_ALL,
                bc)
    
    
            return connect_obj.GetClone()
    

    I'm inputting a null with multiple splines as children, then I put it under Connect object, simplify it, run outline command and get the result.

    posted in Cinema 4D SDK •
    Can't snap to Generator output spline

    Hi guys!
    I'm trying to create spline outline generator. All is going good, but the resulted spline is invisible for Snapping tool. Even after placing the result directly under the generator (InsertUnder(op)) . It is only working if I'll select the result spline.
    Is it something connected to generator cache?

    posted in Cinema 4D SDK •