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I need a simple and successful example of c4d.gui.SplineCustomGui which has same params as the picture below.
I have tried directly code below. But it can not have the full control of c4d.gui.SplineCustomGui by bc[c4d.constant], and it is without the gui elements, such as "Point X", "Point Y" and so on. class Dialog(c4d.gui.GeDialog):
def __init__(self): compoId = 1000 i = 1 compoId += i self.groId_0 = compoId compoId += i self.spliId_0 = compoId def CreateLayout(self): bc = c4d.BaseContainer() # bc[c4d.SPLINECONTROL_GRID_H] = True # bc[c4d.SPLINECONTROL_GRID_V] = True # bc[c4d.SPLINECONTROL_VALUE_LABELS_H_LEGACY] = True # bc[c4d.SPLINECONTROL_VALUE_LABELS_V_LEGACY] = True bc[c4d.SPLINECONTROL_X_MIN] = 0 bc[c4d.SPLINECONTROL_X_MAX] = 1 # bc[c4d.SPLINECONTROL_X_STEPS] = 0.1 bc[c4d.SPLINECONTROL_Y_MIN] = 0 bc[c4d.SPLINECONTROL_Y_MAX] = 1 # bc[c4d.SPLINECONTROL_Y_STEPS] = 0.1 # bc[c4d.SPLINECONTROL_PRESET_BTN_LEGACY] = True # bc[c4d.SPLINECONTROL_ROUND_SLIDER_LEGACY] = True # bc[c4d.SPLINECONTROL_GRIDLINES_H_LEGACY] = 10 # bc[c4d.SPLINECONTROL_GRIDLINES_V_LEGACY] = 10 # bc[c4d.SPLINECONTROL_MINSIZE_H] = 0.1 # bc[c4d.SPLINECONTROL_MINSIZE_V] = 0.1 # bc[c4d.SPLINECONTROL_X_MIN_TEXT_LEGACY] = "True" # bc[c4d.SPLINECONTROL_X_MAX_TEXT_LEGACY] = "True" # bc[c4d.SPLINECONTROL_Y_MIN_TEXT_LEGACY] = "True" # bc[c4d.SPLINECONTROL_Y_MAX_TEXT_LEGACY] = "True" # bc[c4d.SPLINECONTROL_X_TEXT] = "Density" # bc[c4d.SPLINECONTROL_Y_TEXT] = "Vertex Weight" # bc[c4d.SPLINECONTROL_NEW_NO_HORIZ_LEGACY] = False # bc[c4d.SPLINECONTROL_NEW_NO_VERT_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_GRID_H_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_GRID_V_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_PRESET_BTN_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_ROUND_SLIDER_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_VALUE_EDIT_H_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_VALUE_EDIT_V_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_VALUE_LABELS_H_LEGACY] = False # bc[c4d.SPLINECONTROL_HIDE_VALUE_LABELS_V_LEGACY] = False # bc[c4d.SPLINECONTROL_ALLOW_HORIZ_SCALE_MOVE] = True # bc[c4d.SPLINECONTROL_ALLOW_VERT_SCALE_MOVE] = True # bc[c4d.SPLINECONTROL_OPTIMAL] = True # bc[c4d.SPLINECONTROL_OPTIMAL_X_MIN] = 0.01 # bc[c4d.SPLINECONTROL_OPTIMAL_Y_MIN] = 0.01 # bc[c4d.SPLINECONTROL_OPTIMAL_X_MAX] = 0.01 # bc[c4d.SPLINECONTROL_OPTIMAL_Y_MAX] = 0.01 # bc[c4d.SPLINECONTROL_SQUARE] = False # bc[c4d.SPLINECONTROL_CUSTOMCOLOR_SET] = True # bc[c4d.SPLINECONTROL_CUSTOMCOLOR_COL] = c4d.Vector(1,1,1) bc[c4d.SPLINECONTROL_NO_FLOATING_WINDOW] = True # bc[c4d.SPLINECONTROL_NO_PRESETS] = False self.spli = self.AddCustomGui(self.spliId_0, c4d.CUSTOMGUI_SPLINE, "", c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT, 0, 0, bc) return True
The second way with description files, I also have tried https://plugincafe.maxon.net/topic/13499/splinecustomgui-settings-issue/10?_=1653814204664. But I failed. If it can have all params like the picture in the second way, I want a successful and simple example including its description files(.res and .h).
Does Manager ID change between different c4d versions such as R24, R25 and R26 If Manager ID is based on the options in "Restrict to" in Command Manager.
The Manager ID is explained here. https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.gui/index.html#c4d.gui.AddShortcut.
@m_adam Thanks so much! You are a very professional guy!!!
edited by [ @ferdinand ]:
How can I set the selection state the underlying c4d.BaseSelectof a c4d.SelectionTag?
c4d.BaseSelect
c4d.SelectionTag
@LingZA said:
For an exmaple like op.MakeTag(c4d.Tedgeselection).
BaseSelect1.CopyTo(BaseSelect2) BaseSelect2 is of selection tag.
@ferdinand Thank you so much! I am not professional in c++.
I optimze my workflow with Density Map in ZRemesher in Remesh generator. ZRemesher uses vertex weights from the vertex map as density map after I put a vertex map into Density Map linkbox.
Actually, I mean that I want to create a tag which contains the vertex weights, then vertex weights are used by ZRemesher after I put the tag into Density Map linkbox. So I don't need a "vertex map" indeed, but I need a tag I describe above.
I want to create a tag with the outputs(vertex weights) same as Vertex Map. I know I can generate Vertex Map directly, but I don't want do that. I want a simple example. Please!
Thanks so much!!!
Your answer makes me understand that PolygonObject.GetPolygonS(self) and PolygonObject.GetPolygonH(self) respectively represent selection states in a list from BaseSelect and visibility states in a list from BaseSelect.
How can get the visibility of the every point/edge/face in python api?