I am trying to get all materials from asset browser with the C++ SDK and have found the following endpoint: https://developers.maxon.net/docs/Cinema4DCPPSDK/html/classmaxon_1_1_asset_repository_interface.html.
However my knowledge in C++ is quite limited and I have previously only built C4D plugins in python so I am a little lost in how to use the class. I guess I need to get a instance of the interface in some way.
Does anyone have an example of how to retrieve the asset browser instance and get items from it?
Is it possible to bake the values of the reflection channel into textures using "Bake object"?