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Thank you for the kind help!
@m_adam: The plug-in you have linked is very useful. I could fix some problems with the "Select polygons by normal direction" function.
Working with badly constructed meshes is no fun job either way.
Kind regards, Julien.
Hello,
is there a way to flip all the face normals for selected polygons in one direction, especially in python? The intended purpose is to fix a completly "broken" mesh to correct the background culling for Unity.
Thanks in advance!
Julien
Example: All stair polygons should face upwards. Tried align normals and optimize commands, but they did not work with this mesh.