@r_gigante That's exactly right, it would be a live selection tool, a piece of geometry to be intersected with other entities in the scene, the intersecting vertex points would be assigned a vertex weight, although with just selecting said intersecting point would be enough. Thank you Riccardo!
Posts made by joe_curwen
RE: [Beginner:Python] Turn object into a point selection bounding box
[Beginner:Python] Turn object into a point selection bounding box
Hi, I would like to know how to turn any editable or parametric object (geometry) into a selection bounding box, mainly to assign vertex weight, similar to joint weight shape falloff option. Thank you!