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"c4d.CUSTOMGUI_CYCLE" seems to be missing from the api as well as what ever the heck a "capsule object" is
just wondering if there was some place to post some errors i am finding in the api docs thing like how "BaseList2D.GetUserDataContainer" and "BaseList2D.RemoveUserData" have the example code switched also "c4d.MSG_DRAGANDDROP" seems to have its sender as "c4d.BaseList2" witch i assume should be "c4d.BaseList2D"?
i am trying to read the data from a drag and drop event on a tag but the "data" seem to contain a thing called a "capsule object" that i don't know how to crack in to
also from the looks of it the "msg" should contain the "INPUT_QUALIFIER" to limit the main function to only run when the "drop" part of the drag happens but i cant seem to work that out ether
any one have any experience in this stuff?
@m_adam thanks so using c4d.documents.SaveDocument the window is still showing up.. even with "SAVEDOCUMENTFLAGS_NONE" or "SAVEDOCUMENTFLAGS_AUTOSAVE" could it still be showing up because of an error in the file path its trying to save to or something like that?
is there a built in way to convert the render setting file tokens to what they are represent? also is there a way to save a .c4d file with out the file location window popping up using python?