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Hi Ferdinand, First you can't finesse the Phong normal to the same level you can do with the vertex normal. Second, Unreal does not recognize the Phong tag settings. Also, I forget to mention that script worked in C4D Ver 19. I will try to got the Phong route and I'm sure I will have some question for you. Thank you. Hanna
Hi Ferdinand, I just talked to the artist and he said that Phong normal do not translate to Unreal Engine. Thank you. Hanna
Hi Ferdinand, Thank you for your reply, sorry I thought I included a link to the code. Here is the code link: https://plugincafe.maxon.net/topic/10259/13749_setting-normals/5 Ok, I will take a look at the Tphong tags. And I'm sure I will have more questions. Thank you. Hanna
Hi Guys; I'm trying to get the Weighted Face Normal for the following object: When I compute and apply the normal I get the following:
I'm using the following python script and I'm running C4D R23. Any idea what might cause the twisting? Thank you. Hanna Frangiyyeh