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Thank you @ferdinand . This is awesome. Thanks for taking the time.
Hello, Is there an Python API already for the new behaviour of some Commands like the Assetbrowser where the Window does open in the Layout not as a floating Window? I would like this for some of my Scripts.
Thanks Maxime. I will try to solve this differently for now. And update my Scripts again when the Python API is ready. Thanks again.
Hello, I have updated my Scripts to R25. But I am shocked to find that the Contentbrowser seems to be gone. My Functions to merge Objects/Materials/Presets to the Scene with Python dont work anymore. I used this in S24 for example:
c4d.documents.MergeDocument(doc,"preset://HB_RealtimeUtilityShaders.lib4d/HB_OVERWRITEMATERIAL",2):
Now with R25 I cant find a way to load stuff from the Assetbrowser which makes it impossible to me to ship some of my Scripts with R25 compatibilty. Is there any solution or will this be possible in future? I think it is not a good Idea to get rid of the Contentbrowser with missing features in the assetbrowser.
Hello, How can I modify Sketch&Toon Rendersettings? Following Code does not print the correct vallues. Is this a Bug or something I need to add?
rd= doc.GetActiveRenderData() print rd[c4d.OUTLINEMAT_SHADING_BACK] print rd[c4d.OUTLINEMAT_SHADING_QUANTISE_LEVEL]
Hi, is there a way to modify the shape of a Spline in the Spline Gui? For example I want to edit the Curve in the Splinedeformer Shape Parameter. The Log only spits out c4d.SPLINEDEFORMEROBJECT_SPLINECONTROL How can I modify the cooridates of the spline points?
c4d.SPLINEDEFORMEROBJECT_SPLINECONTROL
Hi Maxime. Thanks a lot. That helped me.
Hello, I need to check if an Object is a Spline. By that I mean not only a SplineObject but also any kind of Spline Generator like TextSpline, Mospline, Circlespline etc.
With this Code I usually Check if a Object is a Generator or Deformer (Modifier). But I did not find a way for checking for Splines.
obj_info = obj.GetInfo() is_generator = obj_info & c4d.OBJECT_GENERATOR