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    heilei

    @heilei

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    Website www.studiobelisama.com Location Finland

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    Best posts made by heilei

    RE: Best plugin type for background (thread) processing?

    The examples Maxon has in GitHub include "Py-TextureBaker", which seems to use threads. I'm currently going through that code (and trying to understand it...), because I'm facing the exact same challenge as OP: how to start something in a thread, and make that thread send messages to other plugins.

    posted in Cinema 4D SDK •
    Bitmaps module missing from Auto Completion Dummy Package

    It seems that module c4d.bitmaps is missing from the auto completion package initialization:

    /Applications/Maxon Cinema 4D R25/resource/modules/python/libs/python39/c4d/_ _ init _ _.py :

    ...
    from c4d import documents
    from c4d import gui
    from c4d import modules
    from c4d import plugins
    from c4d import storage
    from c4d import threading
    from c4d import utils

    All the other classes/modules are imported, except bitmaps. Is this intentional or a bug?

    posted in Cinema 4D SDK •

    Latest posts made by heilei

    RE: Bitmaps module missing from Auto Completion Dummy Package

    Ok, thanks for the confirmation. Already fixed it manually myself.

    posted in Cinema 4D SDK •
    Bitmaps module missing from Auto Completion Dummy Package

    It seems that module c4d.bitmaps is missing from the auto completion package initialization:

    /Applications/Maxon Cinema 4D R25/resource/modules/python/libs/python39/c4d/_ _ init _ _.py :

    ...
    from c4d import documents
    from c4d import gui
    from c4d import modules
    from c4d import plugins
    from c4d import storage
    from c4d import threading
    from c4d import utils

    All the other classes/modules are imported, except bitmaps. Is this intentional or a bug?

    posted in Cinema 4D SDK •
    RE: Python typing features

    A big thumbs-up for this! I've also started using Python typing in PyCharm, now that C4D API is finally based on Python 3. Having correct typing also in the dummy package would be really useful.

    posted in Cinema 4D SDK •
    RE: CKey left/right Python methods

    Ok, thanks for the clarification.

    posted in Cinema 4D SDK •
    RE: CKey left/right Python methods

    CTrack documentation talks about ”index” a lot, when referring to keys, but I haven’t yet found any definite specification for it. Are the keys indexed in what order? Time? Order of insert? Random? Does the index start from 0 or 1?

    posted in Cinema 4D SDK •
    RE: CKey left/right Python methods

    Thank you, Cairyn. When you document method "SplurgeMiddlePhalange()" with "this method splurges your middle phalange", you're not really helping anyone... 🙂

    A followup question: is there a way to get the time and/or value of previous/next keyframe of a CKey (on the same track)? I was hoping these mysterious left/right methods would do that, but apparently not.

    posted in Cinema 4D SDK •
    CKey left/right Python methods

    Could someone please enlighten me: what exactly do these Python CKey left/right methods do? The documentation is somewhat... vague 🙂 (the text below is taken directly from Maxon's Python API documentation pages).

    CKey.GetTimeLeft(self) : "Get the left time of this key"
    CKey.GetTimeRight(self) : "Get the left time of this key"
    CKey.GetValueLeft(self) : "Get the value of this key"
    CKey.GetValueRight(self) : "Get the right of this key"

    CKey.SetValueLeft(self, seq, v) : "Set the left value of this key"
    CKey.SetValueRight(self, seq, v) : "Set the right value of this key"
    CKey.SetTimeLeft(self, seq, t) : "Set the left time of this key"
    CKey.SetTimeRight(self, seq, t) : "Set the right time of this key"

    (as I've suggested before: Maxon should really REALLY put more resources in the API documentation quality)

    posted in Cinema 4D SDK •
    RE: Modifying timeline marker's attributes

    Thanks for the drag'n'drop tip Maxime, that feature is extremely useful!

    posted in Cinema 4D SDK •
    RE: Modifying timeline marker's attributes

    Thanks PluginStudent, that was a lot easier than I thought!

    posted in Cinema 4D SDK •
    Modifying timeline marker's attributes

    Hello all,

    C4D's Python SDK has method c4d.documents.AddMarker(), which only allows you to enter the marker's name and time position. What about other marker attributes, such as length, color, note etc.: is it possible to modify them after the new marker has been created?

    With kind regards,
    HeiLei

    posted in Cinema 4D SDK •