Problem solved! Thank you!
Best posts made by hazzzel
Latest posts made by hazzzel
Hi all,
I want to use a "config" plugins to read the loading queue in R19. A QueryStartupOrder() function works well in R20 and R21, but it seems like that it is not supported in R19. So, is there a way around it? Thanks!
Thank you for your reply, the BaseShader::Sample() helps me solve this problem. (Except that when the layer shader use transform layer, scale transformation is not automatically handled.) Anyway, thanks a lot!
Hi,
I'm working on r20, and I found I can't use BaseShader::BakeShaderIntoBaseBitmap() because it is a new feature in r21. Trying find a way around, I want to extract the bitmap of the layer shader. However, my code does not work.
BaseBitmap* diffuseBitmap ;
GeData gd;
BaseShader* shader = bm->GetChannel(CHANNEL_DIFFUSION)->GetShader();
if (shader->GetType() == Xlayer) {
LayerShader* layerShader = static_cast<LayerShader*>(shader);
LayerShaderLayer* layerShaderLayer = layerShader->GetFirstLayer();
while (layerShaderLayer != NULL)
{
if (layerShaderLayer->GetType() == LayerType::TypeShader)
{
Bool res = layerShaderLayer->GetParameter(LAYER_S_PARAM_SHADER_LINK, gd);
// diffuseBitmap = layerShaderLayer->GetPreview(); // this does not work, too!
BaseLink *bl = gd.GetBaseLink(); // program stop here, and I can't see why
BaseShader *thisShader = static_cast<BaseShader*>(bl->GetLinkAtom(bd));
thisShader->InitRender(irs);
diffuseBitmap = thisShader->GetBitmap();
thisShader->FreeRender();
break;
}
layerShaderLayer = layerShaderLayer->GetNext();
}
}
else
{
// ...
}
ShowBitmap(diffuseBitmap); // can't see anything here when using 'layerShaderLayer->GetPreview()'
diffuseBitmap->Save(fn, FILTER_JPG, nullptr, SAVEBIT::NONE); // fail when using 'GetPreview()'
Could anyone kindly explain where I am doing wrong? Thanks a lot!
Hi all,
I'm trying to use BaseShader::BakeShaderIntoBaseBitmap() to get a 2D representation of the shader. However, I couldn't get the correct result.
BaseDocument* bd = GetActiveDocument();
InitRenderStruct irs{ bd };
BaseBitmap* bit = BaseBitmap::Alloc();
BaseShader* shader = mat->GetChannel(CHANNEL_DIFFUSION)->GetShader();
shader->BakeShaderIntoBaseBitmap(*bit, *bd, irs.thread, false, irs.document_colorprofile, irs.linear_workflow, true, 0, 1000, 0, 1000)
ShowBitmap(bit);
I have read 'BaseShader Manual', but I'm not sure where to get a parentThread, so I used irs.thread...
Any ideas or examples?