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No, it is not a build-in function, it is my plugin that I used all day, You can have a brief look here .it support main render engine in Cinema (Octane/Redshift/Arnold)( it seems I do a good job to fake it like original )
actually,I checked the c4d.IsCommandChecked(id)
,but it has a problem to me:
If I check this in my code, when I create a material with my plugin, the material manager will closed, but I just don't want to tigger it like the gif you shown with the bulid-in function, so that I can decide open the material manager I wanted to.
So I don't know which command will trigger the opened
the material manager.
Hope this time will be clear