I still don't get what data would be too complex to write into a
'Too complex' might be the wrong wording, it's more like the data is laid-out into classes with relations within each other. Again, storing this data within the
NodeData's container is technically possible, but quite inefficient.
I guess that's going to be a mixture I'm going to utilise. Thank you!
Maybe someone from Maxon could look into this issue, I think it's quite important to communicate to plug-in developers that making a
SceneHook write into a
HyperFile will invalidate the scene file for future use without the respective plug-in.