Freelance UI Designer
I wrote a strange script that works for both types. I will share it soon to get your feedbacks I hope
as far as I understand those scripts only for polygon meshes. How can I made it for null objects too? and scripts does not reset scales too. it works for only rotations.
sorry for this I am not a programmer. I just need to reset tons of objects and nulls and trying to understand tose script to achieve that.
thank you so much @bentraje and @ferdinand for your time and help.
also sorry for the title.
and omg yes there were literally same trouble posts here but I guess I didn't know what to search for (and akso I wrote that weird title)
I will check your solutions, thank you.
Here is the short scenario:
I have many objects that have different rotation values. some of them have 45 degree H, some of them -90 B etc. If I reset them from object manager Coordinate tab, naturaly object change its rotations visually. I needed to. fix them without changing their appearance. So I found a way like below:
with this method I could fix the object gizmo without changing its current appearance but also I realized that I can't do this operation for more than one object by selecting multiple objects.
So I have to select them one by one and apply above steps. I need to use script I guess.
how can I do this by Python? I've done many research but 2. and 3. steps were confusing me, I couldn't achieve those.
Thank you for your help.
I need to use a button (of a python script) for "Render Marked Takes to PV" take menu command instead of reaching it via menu>submenu interaction. But I could not find a way to run it via Python. Is it possible?
(In previous versions of C4D those were buttons actually. They moved them to menu I don't know why)
I'm new about Python and Cinema 4D scripting. I've done many part of my script but I could not achieve to make a simple form that will get
could anyone help me about making this form please?
Thank you so much for your time and help.
I have 450 takes. Every take activates only one layer (make editor and render visibility true) of the document. (Other layers are disabled by default)
I want to modify objects that belongs to that layer which is activated by a take.
After getting Layer, I need to get list of objects of that Layer by Python.
Simply I want to make:
after I activated a take I will execute a script. That script will make some modifications about objects and their materials. After that it will updates take overrides. To make those actions I need to find Active Take > Layer > Objects
how can I make this? could anyone help me about this please?
I need some information about: