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    Julian Mann

    @conductor

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    Website conductortech.com Location Panama

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    Best posts made by conductor

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    Latest posts made by conductor

    Job opportunity for Cinema 4D developer at Conductor

    Hi all,

    We are looking for a talented developer to take ownership of our Cinema 4D submitter plugin. Please check out the job description here: https://boards.greenhouse.io/coreweave/jobs/4051382006 and feel free to forward the link to anyone you know who might be interested.

    Many thanks!

    Julian

    posted in General Talk •
    Is it appropriate to post job opportunities here for Cinema 4D dev talent?

    Hi there,

    I looked over the forum rules and couldn't see any rules about job postings. Would it be okay to post a link to a job description here, since this forum probably contains the best concentration of Cinema 4D developer talent to be found?

    Many thanks!

    Julian

    posted in General Talk •
    RE: How can I change the path of a Redshift shader with Python?

    mmm - seems to be working now. I'll have to figure out what I did differently. Sorry to bother you!

    posted in Cinema 4D SDK •
    How can I change the path of a Redshift shader with Python?

    Hi.
    If I call documents.GetAllAssets() I can get the owner of the shader in question, and I can use a tuple of params to get the path. For example:

    asset["owner"][c4d.REDSHIFT_SHADER_TEXTURESAMPLER_TEX0, c4d.REDSHIFT_FILE_PATH])

    Result: C:\a\b\c.jpg

    However, I need to replace that path with a different path for
    cloud rendering. The following doesn't work:

    asset["owner"][c4d.REDSHIFT_SHADER_TEXTURESAMPLER_TEX0, c4d.REDSHIFT_FILE_PATH]) = "../other/path

    A very similar technique works just fine for a Redshift proxy path.

    Can anyone tell me how to write a new path in a Redshift texture programmatically?

    Many thanks!

    posted in Cinema 4D SDK •
    Issue with Python MultiProcessing in 24

    Hi,

    There seems t be a conflict between Python multiprocessing and Cinema 4D S24.

    If I enter into the console:

    import multiprocessing
    MYVAR = multiprocessing.Array("c", 2000)
    

    then a new instance of Cinema 4D is launched.

    This means that if I have the above line in a plugin, new instances of Cinema 4D are launched recursively.

    This behavior is not present in Cinema 4D versions before S24. Perhaps it's a Python3.9 issue.

    C4D Release S24
    Operating System Apple MacOS > OS X 11
    Operating System Version # 11.4

    Looking forward to your thoughts..

    posted in Cinema 4D SDK •