thank you very much. On a Xpresso Material, this works just fine. Unfortunately, I only use Node Materials. I know the type of those Materials is 5703, but it seems that everything else is not responding to nodes.
Thanks for the tipp with the sub-channels. Awesome. But this also does not work with nodes
i have been wrapping my head around it, but I cannot find anything. Or maybe I am thinking the wrong way.
What i want it to get selected Nodes out of my RS Material to edit the Parameters. But I cannot find anything in the SDK. Could not get anything out of the GvNode.
What I would like the script to do:
I want to select texture Nodes in my Materials and the script will change the color space to file-IO -> RAW
Thanks and happy holidays
ok, well. I guess i have to find another way.
is there a way for a tag plugin to notice, that the object it is on has changed within the hierarchy? like the MSG_CHANGE? That could help me
I checked out the tutorial on Cineversity called "Xpresso Maker".
So I have a Python script now that creates my Xpresso Tag. Since the XPresso i would like to include is quite complex, I saved it as an XGroup.
Is it possible to load an XGroup from a file somewhere on my PC into the Xpresso Editor?
I could not find anything in the SDK.
I am very sorry for my lack of reading the Guidelines properly.
But still, very huge thanks to you for the explanation anyway. This already helped me. I will try things out and will probably come back here with some code.
I would like a script to collect all my assets in a folder. Just like the option "save project with assets". But i do not want to save the project and start copying files around. I just want to collect the textures.
I tried c4d.documents.SaveProject() and c4d.documents.GetAllAssetsNew() but I can´t get it to work. I am pretty sure this is quite a short script. Could someone help me out?
Oh, and would someone explain to me this error:
TypeError: unable to convert builtins.list to @net.maxon.interface.url-C