@ferdinand Thank you! you can find it in the old coffee help "using matrices" tutorial section:
My own code is ridicoulusly simple:
main()
{
ang = ( vnorm(vector1) * vnorm(vector2)) ;
}
Just looking for a python "vnorm"
@ferdinand Thank you! you can find it in the old coffee help "using matrices" tutorial section:
My own code is ridicoulusly simple:
main()
{
ang = ( vnorm(vector1) * vnorm(vector2)) ;
}
Just looking for a python "vnorm"
Hi,
digging into my age old C4D files I found a setup with a xpresso coffee node that uses the "vnorm" for vector normalization in multiplication of two vectors. What is the python equivalent for that? I have basically no python skill so help is highly appreciated. Thank you!
I am again looking for somebody to build another custom python mograph effector (Paid):
Is this possible? Willing to pay for it.
email: chn3d(..at..)email(..dot...)de
Hi,
I need a way to locally manipulate the rate speed and spatial distance of clones along a spline with Mograph Cloner which are procedurally animated by Rate value inside the cloner.
Imagine an assembly line where things are being pushed along with equal speed and distance but at specific areas along the line they need to be fastened up or slowed down seamlessly without colliding.
Basically an effector that has a falloff/field and inside the field/falloff I can manipulate the Rate speed set in the cloner object.
Is that possible with a python effector?
I am wiling to pay. Open for offers
@Yaroslav
If you are simply looking for a way to manipulate vertex normals there is a great plugin out there:
http://frostsoft.blogspot.com/2012/01/vertex-normal-tool-plugin_80.html?m=1
The reason behind this workflow is that C4D cannot bake a motion clip with an animated pivot object to keyframes on the joints. When baking C4D ignores the pivot position changes for the joints. This is a problem when exporting a character via fbx so everytime several extra steps are needed. So I use this workaround shown in the file.
@Maxon people: I know 3 other peple who also had this issue. I also made a feature request. Please implement a consideration of the pivot object in motion clip baking
Hi,
I need a workflow script that duplicates a selected animated joint chain and bakes all the joints of the new chain as an exact copy outside of the hierarchy. If you think you can do it please contact me. As an user you would do it manually like this:
Contact: chn3d(...at..)email(..dot..)de
Cheers,
Chris