Thanks for your answer Ferdinand. I hope Maxon adds this feature to mospline in a future release, it will make this tool even more powerful. thanks again for your time!
Best posts made by ashambe
Latest posts made by ashambe
I have a mospline set as a spline mode (the Source spline contains several splines/segments).
Currently, if i set the grow mode to separate segments, all the segments will get animated/growth simultaneously.
I'm tired of trying to do a per segment control to randomly offset the growth per segment. or perhaps control this with a field object (which would be super amazing!)
Any help guys.
Plzzzz this would be a lifesaver here.
N.B I'm a beginner in python.
I've triedthe custom python script that draws HUD text but i'm stucked in the same original problem, The DOF effect is affecting the new HUDs which are blurred out :cry:
I've tried to change the value of the bd.SetDepth to False but no luck.
As you may know, c4d doesn't allow adding watermark post-effect (project name, Time Code...) to OpenGl render engine.
I'm trying to do this in python. but no luck!
I've tried to add text objects that print the required attributes and attach them to the camera, but when adding DOF Effect in Enhanced OpenGL mode the text objects will disappear because they are simply out of focus.
I've also tried to add a custom HUD but unfortunately, HUDs don't render in OpenGL renderer too.
Until recently I discovered that realflow for c4d plugin add a special HUD that shows the particles count, fluid name.... and it renders in OpenGL!
How could I add such and HUD in python
if this is complicated could I exclude an object from being affected by DOF effect in python?
Your Help is much appreciated.