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    Abetred

    @Abetred

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    Best posts made by Abetred

    RE: PointObject.CalcVertexMap(self, modifier)

    @m_adam

    hi Maxime, thank you for your availability. Bacca's answer immediately cleared my mind on the subject, just as I was reading the other thread. I usually use the traditional method of calculating vertexmaps in the presence of obstacles. I thought CalcVertexMap did just that (the restriction tag is not mentioned in the SDK, so I couldn't figure out how to use it) but my curiosity is just didactic.

    Ciao
    Gianluca

    posted in Cinema 4D SDK •

    Latest posts made by Abetred

    RE: PointObject.CalcVertexMap(self, modifier)

    @m_adam

    hi Maxime, thank you for your availability. Bacca's answer immediately cleared my mind on the subject, just as I was reading the other thread. I usually use the traditional method of calculating vertexmaps in the presence of obstacles. I thought CalcVertexMap did just that (the restriction tag is not mentioned in the SDK, so I couldn't figure out how to use it) but my curiosity is just didactic.

    Ciao
    Gianluca

    posted in Cinema 4D SDK •
    RE: PointObject.CalcVertexMap(self, modifier)

    Ok, thanks for the help.
    CalcVertexMap obtains an array of the product of the PointObject's vertexmap values ​​(in the range [0.0,1.0],(I think) "normalizing" the result), using a modifier (BaseObject) with a Restriction tag (from this discussion https://plugincafe .maxon.net/topic/1125/453_calcvertexmap ) which is passed the vertexmap tags.

    I finally understood. It is specifically used to restrict the action of a plug-in modifier to passed vertex maps. I thought CalcVertexMap used the modifier as the object that produces the vertex map, obviously it's not like that...

    posted in Cinema 4D SDK •
    PointObject.CalcVertexMap(self, modifier)

    Hi everyone. I have a question about CalcVertexMap.
    When and how is it used? I've used it on a spline (PointObject) and on a Plane (PoligonObject) but in each case the method returns only "None", no Array is generated.
    The modifier parameter requires a BaseObject, again I passed different types here but it doesn't change anything. Could anyone give me some tips?

    posted in Cinema 4D SDK •