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What i can tell is that the function GetContour is the one used when you edit the generator, and it only return one object and not a hierarchy. If you want to return a spline you have to merge all the spline you want in different segment.
I don't understand what is your goal here (your code seem to be the result of lot's of test) so i can't really tell if you should only use GetVirtualObject or not even overload it.
Can you provide a bit more information about your goal here, if you just want to modify the spline, why you didn't created a modifier ?
Hi @blastframe, thanks for the video.
Unfortunately, I can only confirm the issue.
So far Polygon Groups to Object command is the exact inverse command of Connect Objects commands, so that's why it's working since polygon and points are recreated in the same order where the split command is not capable of this.
With that's said here 3 ways to investigates:
For sure if you need help for one of the way provided or even yours feel free to ask.
Hi, maybe I misunderstand the issue, but the split command does work here to preserve point order, could you provide a scene with an exact reproduction step by step where it does not work?
At least doing the following:
Of course when you split if you only split a part (meaning not the full polygon/vertex of the target part) you will get issue when copy past, since your original (the splitten part) have less vertex/polygon than the object, so the uv have to be created for theses vertex and they are set to the origins 0.0.
Since no news, I mark it as solved (closed), but feel free to open it again.
Unfortunately, I'm afraid is not possible.
To be clear here are the possibilities.