Navigation

    • Register
    • Login
    • Search
    1. Home
    2. pyxelrigger
    pyxelrigger

    pyxelrigger

    @pyxelrigger

    0
    Reputation
    20
    Posts
    44
    Profile views
    0
    Followers
    2
    Following
    Joined Last Online
    Website twitter.com/pyxelrigger Location Rio De Janeiro // Brazil

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    pyxelrigger Follow

    Best posts made by pyxelrigger

    This user does not have any upvoted posts yet.

    Latest posts made by pyxelrigger

    Is it possible somehow with python to change the path that for example the Open Project window will open?

    I want to develop a plugin that defines the path of the folder that the open project window will open

    posted in Cinema 4D SDK •
    RE: is it possible for me to have a plugin that modifies some function of cinema 4d?

    hi @ferdinand ,
    I also forgot to mention that there will be a button to save the checkbox configuration.

    before Render To Picture Viewer runs, a dialog with two buttons will run "go to render" and "stop"

    a7ea3cbb-8075-42ff-a26e-6ed81a946f5d-image.png

    or a simple c4d.gui.QuestionDialog() I'm still deciding

    by chance, now taking advantage of it, I already had several other doubts that I had to resort here to the forum and the solution was always something related to MSG, I don't understand anything about this subject, where can I read more about this material?

    posted in Cinema 4D SDK •
    RE: is it possible for me to have a plugin that modifies some function of cinema 4d?

    I made a plugin to show you

    would be something like this:

    a7fda023-3207-4eaa-85e1-1f7f8f1e6272-image.png
    Coquito.pyp

    posted in Cinema 4D SDK •
    RE: is it possible for me to have a plugin that modifies some function of cinema 4d?

    yeah! I am aware of this but I would like to know if it is possible to change the command

    posted in Cinema 4D SDK •
    is it possible for me to have a plugin that modifies some function of cinema 4d?

    let's say I have a script (which will become a plugin) that needs to be executed before the "Render View" function is it possible to do this with just python?

    I have no knowledge of c++ but I imagine it is possible to do this with c++

    posted in Cinema 4D SDK •
    RE: Get height and width (cm) of a camera focus area

    Hmm thank you!! It's not as difficult as I imagined I just had to make a change in the formula for some case, I used:

    x =  focaldistance*math.tan(h/2)*1
    

    96f1960e87e92c0bd8b3f677b453172d.gif

    posted in Cinema 4D SDK •
    RE: Get height and width (cm) of a camera focus area

    maybe it got a little confusing, i mean you need to get the radio aspect size

    4b66aca5-9805-4d25-9d88-0bc3f941866a-image.png

    it gives me in degrees...

    63d00bce-dd3a-4968-880a-8a5d83959750-image.png

    I imagine it's something super simple.. but I didn't find anything

    posted in Cinema 4D SDK •
    Get height and width (cm) of a camera focus area

    I would like to know if it is possible to get the height and length of field of view in cm individually from a camera

    493c8ea8-b136-4431-9ae7-cf1e62d2c497-image.png

    I see that the camera gives me values in degrees, but I need to have them in CM
    is there any way I can get these values without having to do complex calculations based on Field Of View and Focus distance?

    posted in Cinema 4D SDK •
    why the line break doesn't happen when I use self.GetString() in self.AddMultiLineEditText()

    d8e67dca-8a9c-4559-a9fd-06f4784c0fe9-image.png

    posted in Cinema 4D SDK •
    Save width and height of Dialog
    return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, xpos=-2, ypos=-2, defaultw=760, defaulth=450)
    

    does anyone know if it is possible every time I open my layout, it has the same "defaultw" and "defaulth" ?

    because as a default when I change manually and after opening it again, the change you make is saved

    posted in Cinema 4D SDK •