First you can't finesse the Phong normal to the same level you can do with the vertex normal. Second, Unreal does not recognize the Phong tag settings.
Also, I forget to mention that script worked in C4D Ver 19.
I will try to got the Phong route and I'm sure I will have some question for you.
I just talked to the artist and he said that Phong normal do not translate to Unreal Engine.
Thank you for your reply, sorry I thought I included a link to the code. Here is the code link:
Ok, I will take a look at the Tphong tags.
And I'm sure I will have more questions.
I'm trying to get the Weighted Face Normal for the following object:
When I compute and apply the normal I get the following:
I'm using the following python script and I'm running C4D R23.
Any idea what might cause the twisting?