GeDialog.CoreMessage(self, id, msg) [SOLVED]



  • On 28/02/2017 at 03:03, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R17.055 
    Platform:   Windows  ;   
    Language(s) :       PYTHON  ;

    ---------
    Hi,
     
      I was realy confused about a function called  GeDialog.CoreMessage(self, id, msg),I In particular, it has so many message ID,I am more confused !  I looked for the Cinema 4D Python SDK Documentation,but it was described  simply.so far I did't understand,I want to know what is used for ?Would you help me?Thank you!



  • On 28/02/2017 at 09:54, xxxxxxxx wrote:

    Just a tiny gentle hint but there is a separate subforum for Python queries, this one is really for C++ coding.

    Steve



  • On 01/03/2017 at 01:36, xxxxxxxx wrote:

    Hello,

    as Steve mentioned, there is a dedicated sub-forum for Python development. We will move the thread accordingly.

    Core messages are sent across Cinema 4D to inform the application (and mostly the GUI) on global events like changes to the active document. You find an introduction in the C++ documentation: Core Messages Manual.

    best wishes,
    Sebastian



  • On 01/03/2017 at 03:05, xxxxxxxx wrote:

    Hi,all
    Thanks you for your reply!


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