Call a ToolData plugin as modeling command

On 21/02/2017 at 08:01, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R18 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello.

I have a ToolData plugin.

The following code returns false:

ModelingCommandData cd;
cd.doc = GetActiveDocument();
if (!SendModelingCommand(MY_TOOLDATA_PLUGIN_ID, cd)) 
	return false;

I can see it as command in "Customize Commands" window and it works fine when I select it and click "Execute" there.

Why does SendModelingCommand fails to call it ?

Thank you.

On 22/02/2017 at 01:36, xxxxxxxx wrote:

Hello,

using the "Customize Commands" dialog you are just enabling the tool. This can also be achieved using BaseDocument::SetAction() (see BaseDocument Manual).

If you want to invoke the tool using SendModelingCommand() you have to implement ToolData::DoCommand() in your plugin class.

best wishes,
Sebastian

On 17/03/2017 at 09:55, xxxxxxxx wrote:

Hello peterakos,

was your question answered?

best wishes,
Sebastian