Cubic interpolation on splines



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2003 at 16:04, xxxxxxxx wrote:

    I need to know how the Cubic interpolation on splines is calculated. I need it for an external application I'm doing that needs to calculate any point along a spline with Cubic interpolation.
    What I need, is a routine where I can input a set of points (their x,y,z coordinates) and a value between 0 and 1. A value of 0 will return me the coordinate of the first point and a value of 1 will return me the coordinate of the last point. Any value between 0 and 1 would return me the coordinates of the point of the spline at that percentage point.
    Also, a way to define if the intermediate points have a distribution of Natural, Uniform or Adaptive, would be nice... but I could live with only one of those... whatever it is.
    Any help? Please!!
    Thank you in advance.

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/02/2003 at 08:21, xxxxxxxx wrote:

    Anyone? Please!!

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/02/2003 at 17:05, xxxxxxxx wrote:

    Well, none of the Maxon programmers responsible for coding the splines reads this? Or anyone that knows someone that does? ;-)
    Come on, is it sooooo hard? Pleeeease.
    Thank you.

    Rui Batista


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