# how to make objects editable

On 04/02/2017 at 07:35, xxxxxxxx wrote:

hello ,
I am trying to use SendModelingCommand to make an object editable ,
but I don't seem to make it work ,and I don't want to use call commands , because my code is more complex than the sample below , and call commands would be a problem
here is the sample :

``````import c4d
from c4d import utils
def main() :
obj = doc.GetActiveObject()
bc = c4d.BaseContainer()
res = c4d.utils.SendModelingCommand(

command = c4d.MCOMMAND_MAKEEDITABLE,
list = [obj]  ,
mode = MODELINGCOMMANDMODE_ALL,
bc = bc ,
doc = doc )

if __name__=='__main__':
main()

``````

On 04/02/2017 at 07:41, xxxxxxxx wrote:

If i'm right res[0] hold the new polygonObject. So you have to insert it

On 04/02/2017 at 07:45, xxxxxxxx wrote:

Yes , it worked !
thanks you very much