how to make objects editable

  • On 04/02/2017 at 07:35, xxxxxxxx wrote:

    hello , 
    I am trying to use SendModelingCommand to make an object editable , 
    but I don't seem to make it work ,and I don't want to use call commands , because my code is more complex than the sample below , and call commands would be a problem 
    here is the sample :

    import c4d
    from c4d import utils
    def main() :
        obj = doc.GetActiveObject()
        bc = c4d.BaseContainer()  
        res = c4d.utils.SendModelingCommand(
                                  command = c4d.MCOMMAND_MAKEEDITABLE,
                                  list = [obj]  ,
                                  mode = MODELINGCOMMANDMODE_ALL,
                                  bc = bc ,
                                  doc = doc )
    if __name__=='__main__':

  • On 04/02/2017 at 07:41, xxxxxxxx wrote:

    If i'm right res[0] hold the new polygonObject. So you have to insert it

  • On 04/02/2017 at 07:45, xxxxxxxx wrote:

    Yes , it worked !
    thanks you very much :)

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