On 29/01/2017 at 07:00, xxxxxxxx wrote:
I was thinking about trying this out as a personal project, but I had to post here as well to see what you all think:
I found this very simple but awesome approach to colour gradient manipulation, where RGB intensity is controlled by a per channel cosine function each with adjustable parameters:
this would be ideal for application wherever a gradient data field is present, eg. colourizer shader.
and to have animation control over the individual function parameters would be an extremely powerful feature.
The keyframes in the gradient section would effectively be where the generated gradient is sampled, and have option to remember original colour at location or re-sample as it is moved, allowing cool gradient distortion/interpolation.
I haven't looked into how to approach this yet, any pointers would be appreciated. Otherwise, would love to see if anyone would like to try this out.