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On 06/02/2003 at 03:14, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Language(s) : C.O.F.F.E.E ;
void color=#800080SelectFont(GeClipFnt* fnt);
whats a GeClipFnt ?
how do tell it to use something other than the standard font?
CONTAINER type FONT , how do I get the font from that and tell the GeClipFnt that I want it to use said font.
its a mystery to me!!!
On 06/02/2003 at 03:16, xxxxxxxx wrote:
forum doesnt like it when I copy/paste form the SDK docs
On 06/02/2003 at 04:01, xxxxxxxx wrote:
It usually helps to go via notepad.exe when copy/pasting rich text.
SelectFont() is currently an internal function. There's no way to change the font in a GeClipMap. (Already reported.)
From the FONT datatype you can get a FontData, but there you'll only get the font's name and if it's truetype or postscript. (FontData is one of the not-yet documented classes, but it's interface is very simple.)