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On 05/02/2003 at 18:34, xxxxxxxx wrote:
I've been constantly harrassing the group over at Posttforum about this issue. I would love to pay someone for a plugin that will cleanly export a c4d model, texture mapping and all, into LW.
On 17/05/2003 at 18:05, xxxxxxxx wrote:
Would you care if it required a plugin on the LW side as well? I do a lot of LW import plugins (see www.GreenbriarStudio.com/3D) and I'm just getting started with C4d. A bi-directional set of transfer plugins sounds pretty handy. c4d to LW and LW to c4d - mesh, morphs, bones and texture mapping.
On 18/05/2003 at 22:18, xxxxxxxx wrote:
Hi David--thanks for the reply--its been awhile since I posted the query.
I guess the best case scenario would be that the exporter outputs a "native" LW file. That way I wouldnt have to bug clients to install plugins on their end. But I wouldnt be against the idea by any means.
With fbx in the works, I think we will have a common format to exchange file between many apps. it would be interesting and still helpful to be able to export a LW file rather than have the LW user import an fbx file. I dont know if there would be any loss of data in the process.
On 21/05/2003 at 16:15, xxxxxxxx wrote:
What I'm working on is basically a low end fbx type system, so I can interchange models between many apps - including Poser models with all their morphs and textures - great lost cost models, but hard to import with their full feature set. I import them now into Lightwave and I want to do full export/import to other apps.
Current LW tools - www.GreenbriarStudio.com/3D.
On 21/05/2003 at 16:29, xxxxxxxx wrote:
The posewr thing has me interested--and I'm sure other C4d users would be interested in this as well. What other formats/features are you planning on implementing?
On 21/05/2003 at 17:45, xxxxxxxx wrote:
Other than the Poser tools, I want to make have rigged model interchange between LW, C4D, Carrara, Maya and DAZ Models. I started these tools because I wanted to use some of the great off the shelf models that were available for some programs (just never mine). There are tools available for transfer between high end apps, but not between low and high end and the low end tools are where most of the commercial models are. There is not much for sale for the high end tools, models there are mostly custom (and very expensive).
I'm starting the C4D tools this weekend, any suggestions for C4D tools are welcome. And you can always contact me through my website.
On 21/05/2003 at 18:29, xxxxxxxx wrote:
Would you mind if I posted your info on other sites where more c4d users hang out? Or, if you would rather do it, ou can go here:
http://www.cgtalk.com (under the cinema 4d section)
Many c4d users will be able to give you feedback at these places,
On 21/05/2003 at 20:32, xxxxxxxx wrote:
Fell free to post the info - and thanks for the addresses - I'm just starting to learn where cinema 4d folks are.
On 08/06/2003 at 21:04, xxxxxxxx wrote:
My first C4D product is now out.
It is a C4D to LW bidirectional interchange for models.
It moves geometry, uvs, textures, bones and weights and morphs.
Take a look at the C4D GMI tools at
The next one out will be the CR2 Loader for C4D. I expect to have that out very shortly.
On 08/06/2003 at 21:07, xxxxxxxx wrote:
Awesome--I'll post on post forum and cgtalk.
What is the CR2 loader? Poser models? How about Poser animations and textures?
On 08/06/2003 at 21:14, xxxxxxxx wrote:
Yes, CR2 Loader is the Poser model importer. I did the C4D - LW first to learn the insides of C4D before moving the monster CR2 Loader over. There is a lot on it on my website. Like the LW link, CR2 Loader pulls all gemoetry, bones, materials and textures and morphs. Everything but animation right now. That's still under construction. C4D may be the first version with animation.
On 08/06/2003 at 21:26, xxxxxxxx wrote:
If you want to keep an eye on reactions form users here are the links threads I posted:
(go to the Lightwave to C4d thread)
On 16/06/2003 at 14:19, xxxxxxxx wrote:
The CR2 Loader for C4D is now out!
See the samples on my website www.GreenbriarStudio.com/3D.
Now I've got to reply to a bunch of emails about it!
Thanks for spreading the word. That's the hardest part!
On 16/06/2003 at 18:55, xxxxxxxx wrote:
I'm glad your getting a lot of interest.
I am trying to picture how the plugin would function. There is a poser plugin already available (for R7 of C4d) that allows you to bring Poser files directly into C4d, including animations.
It sounds like this plugin lets you have access to all the feaures of Poser from within C4d, so I wouldn be loading a pre built Poser scene, but I would be loading the raw Poser model directly and have access to the same morph/poses, textures and props from within C4d.
The old plugin required one you do all your figure setup, poses, etc in Poser. Yours seems to bypass Poser completely--which would be great--as the current version of poser is not compatable with OSX (mac) and its a pain to reboot in )S9 whenever I want to add a figure.
I do alot of animation and illustration that uses the figure as a teaching tool (medical and science) so Poser is becoming a good/quick way to get a custom figure into a C4d project file.
On 16/06/2003 at 19:53, xxxxxxxx wrote:
Right - this is NOT a run Poser in C4D (although I write those type of tools also). This does not connect to Poser, but rather reads the Poser character and scene files and creates a C4D native model from that description. Just like you built it in C4D (like we all have the time!). It has all the morphs, bones, textures, etc that the figure had in Poser, but it's now a C4D model and you can use all of the facilities availble in C4D to animate, deform, whatever.
That was my goal when I started. NATIVE models that I can use in each app.