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On 23/01/2017 at 05:53, xxxxxxxx wrote:
User Information: Cinema 4D Version: R18 Platform: Windows ; Language(s) : C++ ;
--------- Hello
Is there a way to retrieve an array of only visible points of selected object in scene view? Just like e.g. standard selection tool is able to select only visible polys/points, I am looking for a way to do the same thing from code but for the entire object.
On 24/01/2017 at 08:44, xxxxxxxx wrote:
Hi and Welcome to the Plugin Cafe forums!
The class ViewportSelect gives the information needed to obtain an object's visible points. Call ViewportSelect::Init() with op set to the selected object and onlyvisible set to true. Then use ViewportSelect::GetPixelInfoPoint() with each pixel coordinate of the view and check if the object for the pixel (ViewportPixel::op) is the active object. If true retrieve the point index (ViewportPixel::i) and process the next pixel.
On 24/01/2017 at 08:46, xxxxxxxx wrote:
If point is smaller than a pixel the point is not selected (that also happend with c4d selection tool) is there a workaround?
On 24/01/2017 at 12:25, xxxxxxxx wrote:
Thank you Yannick, I was hoping there is a nice class that offers a method to achieve this. It's exactly what I needed to make things work! ****
On 25/01/2017 at 01:31, xxxxxxxx wrote:
Originally posted by xxxxxxxx If point is smaller than a pixel the point is not selected (that also happend with c4d selection tool) is there a workaround?
Originally posted by xxxxxxxx
This is a limitation of ViewportSelect class.
On 25/01/2017 at 05:30, xxxxxxxx wrote:
Thanks for the answer. It's very sad. I hope it will be "fixed".